Hir*_*sai 7 c# math wpf matrix
我有以下代码行:我在不知道值(多少度)的情况下对矩形应用了少量旋转.现在我想在2D中获得旋转或元素角度.
Rectangle element = (Rectangle)sender;
MatrixTransform xform = element.RenderTransform as MatrixTransform;
Matrix matrix = xform.Matrix;
third.Content = (Math.Atan(matrix.M21 / matrix.M22)*(180/Math.PI)).ToString();
and the matrix is like following
|M11 M12 0|
|M21 M22 0|
|dx dy 1| which is Transformation Matrix I guess !!
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这似乎不是正确的价值.我希望得到0到360度的角度
你可以用这个:
var x = new Vector(1, 0);
Vector rotated = Vector.Multiply(x, matrix);
double angleBetween = Vector.AngleBetween(x, rotated);
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这个想法是:
你可以玩这个:
[TestCase(0,0)]
[TestCase(90,90)]
[TestCase(180,180)]
[TestCase(270,-90)]
[TestCase(-90, -90)]
public void GetAngleTest(int angle, int expected)
{
var matrix = new RotateTransform(angle).Value;
var x = new Vector(1, 0);
Vector rotated = Vector.Multiply(x, matrix);
double angleBetween = Vector.AngleBetween(x, rotated);
Assert.AreEqual(expected,(int)angleBetween);
}
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备查:
这将为您提供以弧度为单位的变换矩阵的旋转角度:
var radians = Math.Atan2(matrix.M21, matrix.M11);
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如果需要,你可以将弧度转换为度数:
var degrees = radians * 180 / Math.PI;
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