Sam*_*row 15 html5 background canvas background-image
我有一个绘制声波的html5画布.我已将背景设置为背景图像,但是,我希望重复此背景图像.任何人都可以告诉我如何做到这一点以及我需要添加到我的代码中:
var backgroundImage = new Image();
backgroundImage.src = 'http://www.samskirrow.com/client-kyra/images/main-bg.jpg';
var canvas;
var context;
function init(c) {
canvas = document.getElementById(c);
context = canvas.getContext("2d");
soundManager.onready(function() {
initSound(clientID, playlistUrl);
});
aniloop();
}
function aniloop() {
requestAnimFrame(aniloop);
drawWave();
}
function drawWave() {
var step = 10;
var scale = 60;
// clear
context.drawImage(backgroundImage, 0, 0);
// left wave
context.beginPath();
context.moveTo(0, 256);
for ( var i = 0; i < 256; i++) {
context.lineTo(6 * i, 257 + waveLeft[i] * 80.);
}
context.lineWidth = 1;
context.strokeStyle = "#000";
context.stroke();
// right wave
context.beginPath();
context.moveTo(0, 256);
for ( var i = 0; i < 256; i++) {
context.lineTo(6 * i, 256 + waveRight[i] * 80.);
}
context.lineWidth = 1;
context.strokeStyle = "#000";
context.stroke();
}
function updateWave(sound) {
waveLeft = sound.waveformData.left;
}
return {
init : init
};
})();
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您可以在此处查看此代码:http: //www.samskirrow.com/client-kyra
Cer*_*rus 56
使用画布的createPattern功能
var canvas = document.getElementById("canvas"),
context = canvas.getContext("2d"),
img = new Image();
img.src = 'https://www.google.nl/images/srpr/logo3w.png';
img.onload = function(){
// create pattern
var ptrn = context.createPattern(img, 'repeat'); // Create a pattern with this image, and set it to "repeat".
context.fillStyle = ptrn;
context.fillRect(0, 0, canvas.width, canvas.height); // context.fillRect(x, y, width, height);
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<canvas id="canvas" width="600px" height="600px"></canvas>Run Code Online (Sandbox Code Playgroud)
(这是在最快的2个样品的).
或者,尝试手动实现:
var canvas = document.getElementById("canvas"),
context = canvas.getContext("2d"),
img = new Image();
img.src = 'https://www.google.nl/images/srpr/logo3w.png';
img.onload = function(){
for (var w = 0; w < canvas.width; w += img.width) {
for (var h = 0; h < canvas.height; h += img.height) {
context.drawImage(img, w, h);
}
}
}Run Code Online (Sandbox Code Playgroud)
<canvas id="canvas" width="600px" height="600px"></canvas>Run Code Online (Sandbox Code Playgroud)
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