我正在为Logitech媒体服务器(以前称为Squeezebox服务器)编写控件应用程序.
其中一小部分是发现哪些服务器在本地网络上运行.这是通过向端口3483广播特殊的UDP包并等待回复来完成的.如果服务器在给定时间后没有回复(或首选服务器回复),则应用程序应该停止侦听.
我使用C#5的async/await功能在C#中工作,但我很想知道它在F#中的外观.我有以下功能(或多或少直接从C#翻译):
let broadCast (timeout:TimeSpan) onServerDiscovered = async {
use udp = new UdpClient ( EnableBroadcast = true )
let endPoint = new IPEndPoint(IPAddress.Broadcast, 3483)
let! _ = udp.SendAsync(discoveryPacket, discoveryPacket.Length, endPoint)
|> Async.AwaitTask
let timeoutTask = Task.Delay(timeout)
let finished = ref false
while not !finished do
let recvTask = udp.ReceiveAsync()
let! _ = Task.WhenAny(timeoutTask, recvTask) |> Async.AwaitTask
finished := if not recvTask.IsCompleted then true
else let udpResult = recvTask.Result
let hostName = udpResult.RemoteEndPoint.Address.ToString()
let serverName = udpResult.Buffer |> getServerName
onServerDiscovered serverName hostName 9090
}
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这discoveryPacket
是一个包含要广播的数据的字节数组.getServerName
是在别处定义的函数,它从服务器回复数据中提取人类可读的服务器名称.
因此,应用程序调用broadCast
两个参数,一个超时和一个回调函数,将在服务器回复时调用.然后,通过返回true或false,此回调函数可以决定是否结束侦听.如果没有服务器回复,或者没有回调返回true,则该函数在超时到期后返回.
这段代码工作得很好,但我对使用命令式ref单元格感到困惑finished
.
所以这就是问题:是否有一种惯用的F#-y方式来做这种事情而不转向势在必行的黑暗面?
更新
基于下面接受的答案(这几乎是正确的),这是我最终得到的完整测试程序:
open System
open System.Linq
open System.Text
open System.Net
open System.Net.Sockets
open System.Threading.Tasks
let discoveryPacket =
[| byte 'd'; 0uy; 2uy; 23uy; 0uy; 0uy; 0uy; 0uy;
0uy; 0uy; 0uy; 0uy; 0uy; 1uy; 2uy; 3uy; 4uy; 5uy |]
let getUTF8String data start length =
Encoding.UTF8.GetString(data, start, length)
let getServerName data =
data |> Seq.skip 1
|> Seq.takeWhile ((<) 0uy)
|> Seq.length
|> getUTF8String data 1
let broadCast (timeout : TimeSpan) onServerDiscovered = async {
use udp = new UdpClient (EnableBroadcast = true)
let endPoint = IPEndPoint (IPAddress.Broadcast, 3483)
do! udp.SendAsync (discoveryPacket, Array.length discoveryPacket, endPoint)
|> Async.AwaitTask
|> Async.Ignore
let timeoutTask = Task.Delay timeout
let rec loop () = async {
let recvTask = udp.ReceiveAsync()
do! Task.WhenAny(timeoutTask, recvTask)
|> Async.AwaitTask
|> Async.Ignore
if recvTask.IsCompleted then
let udpResult = recvTask.Result
let hostName = udpResult.RemoteEndPoint.Address.ToString()
let serverName = getServerName udpResult.Buffer
if onServerDiscovered serverName hostName 9090 then
return () // bailout signalled from callback
else
return! loop() // we should keep listening
}
return! loop()
}
[<EntryPoint>]
let main argv =
let serverDiscovered serverName hostName hostPort =
printfn "%s @ %s : %d" serverName hostName hostPort
false
let timeout = TimeSpan.FromSeconds(5.0)
broadCast timeout serverDiscovered |> Async.RunSynchronously
printfn "Done listening"
0 // return an integer exit code
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您可以使用递归函数实现“功能性”,该函数还产生 Async<'T> 值(在本例中为 Async)。这段代码应该可以工作——它基于你提供的代码——尽管我无法测试它,因为它取决于你代码的其他部分。
open System
open System.Net
open System.Net.Sockets
open System.Threading.Tasks
open Microsoft.FSharp.Control
let broadCast (timeout : TimeSpan) onServerDiscovered = async {
use udp = new UdpClient (EnableBroadcast = true)
let endPoint = IPEndPoint (IPAddress.Broadcast, 3483)
do! udp.SendAsync (discoveryPacket, Array.length discoveryPacket, endPoint)
|> Async.AwaitTask
|> Async.Ignore
let rec loop () =
async {
let timeoutTask = Task.Delay timeout
let recvTask = udp.ReceiveAsync ()
do! Task.WhenAny (timeoutTask, recvTask)
|> Async.AwaitTask
|> Async.Ignore
if recvTask.IsCompleted then
let udpResult = recvTask.Result
let hostName = udpResult.RemoteEndPoint.Address.ToString()
let serverName = getServerName udpResult.Buffer
onServerDiscovered serverName hostName 9090
return! loop ()
}
return! loop ()
}
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