Nic*_*ton 4 java swing multithreading paint event-dispatch-thread
我想知道如何编写以下代码,或者只是一个方法:
public void run (){
public void paint(Graphics g) {
g.fillRect(20, 20, 20, 20);
for (int i = 20; i < 1000; i++) {
g.fillRect(20, i, 20, 20);
Thread.sleep(10);
}
}
}
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我发现我无法创建此代码的线程,因为我得到了一个非法的表达式错误启动,这是公平的,但我没有看到解决方法.
Dav*_*amp 13
很难说出你在做什么,
但似乎你试图在其方法中覆盖paint()a .Runnablerun()
肯定不会这样做.
逻辑是
repaint()组件所以可以再次调用paint方法并使用新的坐标重绘矩形(Timer也会在更改Rectangle的坐标后重新绘制)(当我说组件我的意思是JPanel,paint方法指的是被覆盖paintComponent(..),JPanel因为这是最佳实践.)
一些建议:
1)不要覆盖paint而是使用JPanel和覆盖paintComponent.
2)不要忘记尊重油漆链并调用super.XXX重写的实现paintComponent(Graphics g)(或任何被覆盖的方法),除非故意将其删除.即
class MyPanel extends JPanel {
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
//do drawings here
}
}
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3)如果paintComponent通常需要绘制它来覆盖getPreferredSize()并返回Dimension符合内容/图纸的s JPanel,即:
class MyPanel extends JPanel {
@Override
public Dimension getPreferredSize() {
return new Dimension(300,300);
}
}
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3)看Swing Timer,而不是Thread.sleep(..)作为sleep会阻塞GUI线程,并使它看起来被冻结.即
Timer t = new Timer(10, new AbstractAction() {
int count = 20;
@Override
public void actionPerformed(ActionEvent ae) {
if (count < 1000) {
//increment rectangles y position
//now repaint container so we can see changes in co-ordinates (unless you have a timer which repaints for you too)
count++;
} else {//counter is at 1000 stop the timer
((Timer) ae.getSource()).stop();
}
}
});
t.start();
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4)替代(因为我现在看到你只是将一个Rectangle不是Swing组件的东西)移动到Swing计时器TimerTask,并且只要在其run()方法中TimerTask不会创建/操作任何Swing组件,就可以使用它(因为不像Swing Timer那样在EDT上运行.注意revalidate()并且repaint()是线程安全的,因此可以在其中使用TimerTask.
上述优点是EDT保持不必要的代码(即通过改变co-ords来移动AWT矩形)即
final TimerTask tt = new TimerTask() {
@Override
public void run() {
if (count < 1000) {
//increment rectangles y position
//now repaint container so we can see changes in co-ordinates (unless you have a timer which repaints for you too)
count++;
} else {//counter is at 1000 stop the timer
cancel();
}
}
};
new Timer().scheduleAtFixedRate(tt, 0, 10);//start in 0milis and call run every 10 milis
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