我会告诉你一个传统的例子.想象一下,你有一个UI库.它实现了不同的UI组件,如按钮,滑块,单选按钮等.您还希望这些组件具有不同的外观,例如银色,深色,浅色,类似窗户,类似gtk等.可以使用一个抽象类,它为每个组件的创建和从抽象继承的子类创建公共事物,并仅指定差异:
class AbstractComponentFactory {
public abstract Button createButton() {
//implementation
}
public abstract Slider createSlider() {
//implementation
}
}
class SilverComponentFactory extends AbstractFactory {
public Button createButton() {
Button b = base.createButton();
//customize the button
}
public Slider createSlider() {
Slider b = base.createSlider();
//customize the slider
}
}
class WindowsComponentFactory extends AbstractFactory {
public Button createButton() {
Button b = base.createButton();
//customize the button with windows look-and-feel
}
public Slider createSlider() {
Slider b = base.createSlider();
//customize the slider with windows look-and-feel
}
}
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现在,如果您需要创建组件,可以动态更改Abstract工厂的实现:
public void createUI(AbstractComponentFactory f) {
Button b = f.createButton();
Slider s = f.createSlider();
}
//..
createUI(new SilverComponentFactory());
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这是一个示例类图,我希望它不是那么复杂.