所以我是c ++的新手,我正在为科学应用而写作.
需要从几个输入文本文件中读取数据.
目前我将这些输入变量存储在一个对象中.(我们称之为inputObj).
我现在必须在我的所有对象周围传递这个"inputObj"是对的.看起来它刚刚成为全局变量的复杂版本.所以我想我可能会忽略OOP的观点.
我创建了一个g ++可编译的程序小例子:
#include<iostream>
class InputObj{
// this is the class that gets all the data
public:
void getInputs() {
a = 1;
b = 2;
};
int a;
int b;
};
class ExtraSolver{
//some of the work may be done in here
public:
void doSomething(InputObj* io) {
eA = io->a;
eB = io->b;
int something2 = eA+eB;
std::cout<<something2<<std::endl;
};
private:
int eA;
int eB;
};
class MainSolver{
// I have most things happening from here
public:
void start() {
//get inputs;
inputObj_ = new InputObj();
inputObj_ -> getInputs();
myA = inputObj_->a;
myB = inputObj_->b;
//do some solve:
int something = myA*myB;
//do some extrasolve
extraSolver_ = new ExtraSolver();
extraSolver_ -> doSomething(inputObj_);
};
private:
InputObj* inputObj_;
ExtraSolver* extraSolver_;
int myA;
int myB;
};
int main() {
MainSolver mainSolver;
mainSolver.start();
}
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问题摘要:我的很多对象需要使用相同的变量.我的实施是否是实现这一目标的正确方法.
当函数运行正常时,不要使用类.
new当自动存储工作正常时,请勿使用动态分配.
这是你如何写它:
#include<iostream>
struct inputs {
int a;
int b;
};
inputs getInputs() {
return { 1, 2 };
}
void doSomething(inputs i) {
int something2 = i.a + i.b;
std::cout << something2 << std::endl;
}
int main() {
//get inputs;
inputs my_inputs = getInputs();
//do some solve:
int something = my_inputs.a * my_inputs.b;
//do some extrasolve
doSomething(my_inputs);
}
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我建议你阅读一本好书:The Definitive C++ Book Guide and List