Vac*_*ano 9 c# xna rectangles monogame
我正在使用monogame(使用XNA API接口)来编写我的游戏.到目前为止,它很棒,但我已经遇到了一些应该简单的事情.
我需要画一个2d的正方形.但我只想要边框(没有填充).
我看过很多例子,展示了如何做一个填充的.但没有一个只显示边界.
我想我可以制作一个图像并使用它.但我怀疑它会很好地调整大小.
我刚刚Texture2D以这种方式创建了一个扩展方法:
static class Utilities {
public static void CreateBorder( this Texture2D texture, int borderWidth, Color borderColor ) {
Color[] colors = new Color[ texture.Width * texture.Height ];
for ( int x = 0; x < texture.Width; x++ ) {
for ( int y = 0; y < texture.Height; y++ ) {
bool colored = false;
for ( int i = 0; i <= borderWidth; i++ ) {
if ( x == i || y == i || x == texture.Width - 1 - i || y == texture.Height - 1 - i ) {
colors[x + y * texture.Width] = borderColor;
colored = true;
break;
}
}
if(colored == false)
colors[ x + y * texture.Width ] = Color.Transparent;
}
}
texture.SetData( colors );
}
}
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然后我测试了它:
//...
protected override void Initialize( ) {
// TODO: Add your initialization logic here
square = new Texture2D( GraphicsDevice, 100, 100 );
square.CreateBorder( 5, Color.Red );
base.Initialize( );
}
//...
protected override void Draw( GameTime gameTime ) {
GraphicsDevice.Clear( Color.CornflowerBlue );
// TODO: Add your drawing code here
spriteBatch.Begin( );
spriteBatch.Draw( square, new Vector2( 0.0f, 0.0f ), Color.White );
spriteBatch.End( );
base.Draw( gameTime );
}
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结果如下:

也许你可以使用1x1像素纹理用精灵批量绘制单个边.在XNA中,您可以这样做:
class RectangleSprite
{
static Texture2D _pointTexture;
public static void DrawRectangle(SpriteBatch spriteBatch, Rectangle rectangle, Color color, int lineWidth)
{
if (_pointTexture == null)
{
_pointTexture = new Texture2D(spriteBatch.GraphicsDevice, 1, 1);
_pointTexture.SetData<Color>(new Color[]{Color.White});
}
spriteBatch.Draw(_pointTexture, new Rectangle(rectangle.X, rectangle.Y, lineWidth, rectangle.Height + lineWidth), color);
spriteBatch.Draw(_pointTexture, new Rectangle(rectangle.X, rectangle.Y, rectangle.Width + lineWidth, lineWidth), color);
spriteBatch.Draw(_pointTexture, new Rectangle(rectangle.X + rectangle.Width, rectangle.Y, lineWidth, rectangle.Height + lineWidth), color);
spriteBatch.Draw(_pointTexture, new Rectangle(rectangle.X, rectangle.Y + rectangle.Height, rectangle.Width + lineWidth, lineWidth), color);
}
}
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生成的图形lineWidth将比传递的矩形更宽(和更高).

以上是用这段代码绘制的:
sb.Begin(); //spritebatch
RectangleSprite.DrawRectangle(sb, new Rectangle(10, 10, 50, 100), Color.Red, 1);
RectangleSprite.DrawRectangle(sb, new Rectangle(30, 20, 80, 15), Color.Green, 4);
RectangleSprite.DrawRectangle(sb, new Rectangle(70, 40, 40, 70), Color.Blue, 6);
sb.End();
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