如果我想在OpenGl中构建翻译矩阵,我必须这样做:
float f[16] =
{
1,0,0,1,
0,1,0,2,
0,0,1,3,
0,0,0,1
};
glLoadMatrixf(f);
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要么
float f[16] =
{
1,0,0,0,
0,1,0,0,
0,0,1,0,
1,2,3,1
};
glLoadMatrixf(f);
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行列还是列行?