我们正在编写一个复杂的富桌面应用程序,需要提供报表格式的灵活性,因此我们认为我们只需将对象模型公开给脚本语言.时间到了这意味着VBA(这仍然是一个选项),但托管代码衍生品VSTA(我认为)似乎已经枯萎了.
什么是Windows .NET上嵌入式脚本语言的最佳选择?
Gra*_*ers 109
就个人而言,我使用C#作为脚本语言..NET框架(和Mono,感谢Matthew Scharley)实际上包含了框架本身中每种.NET语言的编译器.
基本上,这个系统的实施有两个部分.
允许用户编译代码这是相对简单的,只能在几行代码中完成(尽管你可能想要添加一个错误对话框,这可能是几十行代码,具体取决于可用的代码你希望它是).
创建和使用已编译程序集中包含的类这比上一步要困难一些(需要一点点反射).基本上,您应该将编译的程序集视为程序的"插件".有很多关于用C#创建插件系统的方法的教程(谷歌是你的朋友).
我已经实现了一个"快速"应用程序来演示如何实现这个系统(包括2个工作脚本!).这是应用程序的完整代码,只需创建一个新代码并将代码粘贴到"program.cs"文件中.在这一点上,我必须为我要粘贴的大量代码道歉(我不打算让它变得如此之大,但是我的评论却有点松懈)
using System;
using System.Windows.Forms;
using System.Reflection;
using System.CodeDom.Compiler;
namespace ScriptingInterface
{
    public interface IScriptType1
    {
        string RunScript(int value);
    }
}
namespace ScriptingExample
{
    static class Program
    {
        /// 
        /// The main entry point for the application.
        /// 
        [STAThread]
        static void Main()
        {
            // Lets compile some code (I'm lazy, so I'll just hardcode it all, i'm sure you can work out how to read from a file/text box instead
            Assembly compiledScript = CompileCode(
                "namespace SimpleScripts" +
                "{" +
                "    public class MyScriptMul5 : ScriptingInterface.IScriptType1" +
                "    {" +
                "        public string RunScript(int value)" +
                "        {" +
                "            return this.ToString() + \" just ran! Result: \" + (value*5).ToString();" +
                "        }" +
                "    }" +
                "    public class MyScriptNegate : ScriptingInterface.IScriptType1" +
                "    {" +
                "        public string RunScript(int value)" +
                "        {" +
                "            return this.ToString() + \" just ran! Result: \" + (-value).ToString();" +
                "        }" +
                "    }" +
                "}");
            if (compiledScript != null)
            {
                RunScript(compiledScript);
            }
        }
        static Assembly CompileCode(string code)
        {
            // Create a code provider
            // This class implements the 'CodeDomProvider' class as its base. All of the current .Net languages (at least Microsoft ones)
            // come with thier own implemtation, thus you can allow the user to use the language of thier choice (though i recommend that
            // you don't allow the use of c++, which is too volatile for scripting use - memory leaks anyone?)
            Microsoft.CSharp.CSharpCodeProvider csProvider = new Microsoft.CSharp.CSharpCodeProvider();
            // Setup our options
            CompilerParameters options = new CompilerParameters();
            options.GenerateExecutable = false; // we want a Dll (or "Class Library" as its called in .Net)
            options.GenerateInMemory = true; // Saves us from deleting the Dll when we are done with it, though you could set this to false and save start-up time by next time by not having to re-compile
            // And set any others you want, there a quite a few, take some time to look through them all and decide which fit your application best!
            // Add any references you want the users to be able to access, be warned that giving them access to some classes can allow
            // harmful code to be written and executed. I recommend that you write your own Class library that is the only reference it allows
            // thus they can only do the things you want them to.
            // (though things like "System.Xml.dll" can be useful, just need to provide a way users can read a file to pass in to it)
            // Just to avoid bloatin this example to much, we will just add THIS program to its references, that way we don't need another
            // project to store the interfaces that both this class and the other uses. Just remember, this will expose ALL public classes to
            // the "script"
            options.ReferencedAssemblies.Add(Assembly.GetExecutingAssembly().Location);
            // Compile our code
            CompilerResults result;
            result = csProvider.CompileAssemblyFromSource(options, code);
            if (result.Errors.HasErrors)
            {
                // TODO: report back to the user that the script has errored
                return null;
            }
            if (result.Errors.HasWarnings)
            {
                // TODO: tell the user about the warnings, might want to prompt them if they want to continue
                // runnning the "script"
            }
            return result.CompiledAssembly;
        }
        static void RunScript(Assembly script)
        {
            // Now that we have a compiled script, lets run them
            foreach (Type type in script.GetExportedTypes())
            {
                foreach (Type iface in type.GetInterfaces())
                {
                    if (iface == typeof(ScriptingInterface.IScriptType1))
                    {
                        // yay, we found a script interface, lets create it and run it!
                        // Get the constructor for the current type
                        // you can also specify what creation parameter types you want to pass to it,
                        // so you could possibly pass in data it might need, or a class that it can use to query the host application
                        ConstructorInfo constructor = type.GetConstructor(System.Type.EmptyTypes);
                        if (constructor != null && constructor.IsPublic)
                        {
                            // lets be friendly and only do things legitimitely by only using valid constructors
                            // we specified that we wanted a constructor that doesn't take parameters, so don't pass parameters
                            ScriptingInterface.IScriptType1 scriptObject = constructor.Invoke(null) as ScriptingInterface.IScriptType1;
                            if (scriptObject != null)
                            {
                                //Lets run our script and display its results
                                MessageBox.Show(scriptObject.RunScript(50));
                            }
                            else
                            {
                                // hmmm, for some reason it didn't create the object
                                // this shouldn't happen, as we have been doing checks all along, but we should
                                // inform the user something bad has happened, and possibly request them to send
                                // you the script so you can debug this problem
                            }
                        }
                        else
                        {
                            // and even more friendly and explain that there was no valid constructor
                            // found and thats why this script object wasn't run
                        }
                    }
                }
            }
        }
    }
}
        我最喜欢的脚本语言是Lua.它小巧,快速,干净,完整记录,得到很好的支持,拥有一个很棒的社区,它被业内许多大公司(Adobe,Blizzard,EA Games)使用,非常值得一试.
要将它与.NET语言一起使用,LuaInterface项目将提供您所需要的一切.
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