Sam*_*m B 8 iphone xcode ipad ios
UIImageView
当用户触摸它并沿顺时针方向将其手指移动时,我试图动画a 以逆时针方向旋转.
基本上我希望UIImageView一旦触摸结束就回到原来的位置,它应该以逆时针方向移动.
我遇到的问题是,每当角度(以度为单位)大于180时,图像就会顺时针旋转回原位.它显然走回了最短路径.对于179度或更小的角度,图像逆时针旋转(我需要的).
我尝试了这两段代码,它们的行为方式相同.有什么建议?
注意:这里的角度变量是一个double,它的初始值为零,在整个代码中它保持为0
-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
[self handleObject:touches withEvent:event isLast:YES];
/* this doesn't make rotation counter clockwise for rotations greater than 180 */
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationCurve: UIViewAnimationCurveLinear];
[UIView setAnimationDuration:1.0];
[UIView setAnimationRepeatCount:1];
CGAffineTransform transform = CGAffineTransformMakeRotation(angle);
circle1ImgVw.transform = CGAffineTransformRotate(transform, angle);
// ends animation
[UIView commitAnimations];
/* this doesn't make rotation counter clockwise for rotations greater than 180 */
[UIView animateWithDuration:1.0 animations:^{
circle1ImgVw.transform = CGAffineTransformMakeRotation(angle);
}];
}
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我试着查看这篇文章,但它有几个问题
我遇到了类似的问题,查看已接受的答案,它可能对您有帮助:
针对评论,也许这会有所帮助:
在我的代码中我实际使用
rotationAnimation.fromValue
rotationAnimation.toValue
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代替
rotationAnimation.byValue.
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如果 toValue 小于 fromValue,则旋转始终为逆时针。你的价值观是积极的还是消极的并不重要,重要的是它们之间的关系。
弄清楚你的起始角度是多少,找出你想要旋转的方向,并找出你的结束角度是什么。如果您想逆时针旋转,请确保它小于您的起始角度。下面是我用于从 12:00 到当前时间顺时针制作时钟指针动画的代码。
-(void) viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
[self updateClockArmAngle];
}
- (void)updateClockArmAngle
{
// Get the time
NSDate *date = [NSDate date];
NSCalendar* calendar = [[[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar] autorelease];
[calendar setTimeZone:[NSTimeZone timeZoneWithName:@"America/Toronto"]];
NSDateComponents* components = [calendar components:(NSHourCalendarUnit | NSMinuteCalendarUnit) fromDate:date];
CGFloat hour = [components hour];
CGFloat angle = (hour/24.0)*(2*M_PI);
CGFloat minute = [components minute];
angle += (minute/(24*60))*(2*M_PI);
[self rotateViewAnimated:self.clockArm withDuration:1.5 byAngle:angle];
}
- (void) rotateViewAnimated:(UIView*)view
withDuration:(CFTimeInterval)duration
byAngle:(CGFloat)angle
{
CABasicAnimation *rotationAnimation;
rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
rotationAnimation.fromValue = 0;
rotationAnimation.toValue = [NSNumber numberWithFloat:angle];
rotationAnimation.duration = duration;
rotationAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
[rotationAnimation setRemovedOnCompletion:NO];
[rotationAnimation setFillMode:kCAFillModeForwards];
[view.layer addAnimation:rotationAnimation forKey:@"rotationAnimation"];
}
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