mop*_*opr -3 java swing jpanel paintcomponent
我有两个类..类面板扩展JPanel,
和另一个每秒控制那个jpanel的油漆的类..(我用swing.Timer)
我的代码失败了
继续我到目前为止尝试..
类面板扩展了JPanel:
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Control control = new Control(this,g);
repaint();
}
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班级控制:
public class Control implements ActionListener{
private int XX=0;
private int YY=0;
private Graphics2D g2;
private JPanel panel;
Timer tim = new Timer(1000, this);
public Control(JPanel el,Graphics g) {
this.g2=(Graphics2D)g.create();
this.panel=el;
tim.start();
}
@Override
public void actionPerformed(ActionEvent e) {
XX++;
YY++;
/////////////////////
//my priority
GradientPaint gp = new GradientPaint(XX, YY, Color.BLUE, panel.getWidth(), panel.getHeight(), Color.WHITE);
//////////////////////
g2.setPaint(gp);
g2.fillRect(0, 0, panel.getWidth(), panel.getHeight());
panel.repaint();
}
}
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我需要每秒更改GradientPaint的起点
然后每秒在jpanel上绘制它
我该怎么办?
谢谢 ..
不要创建任何Object内部paint/ paintComponent(Control control = new Control(this,g);),之前准备这个/这些Object(你可以把元素放到数组里面,paintComponent只能循环到内部),这个想法在运行时创建一堆Object,直到NPE成为
你的代码设计错误,必须阅读Oracles 2D图形教程,这里有很多例子
要重写PreferredSize的JPanel
你可以创建BufferedImage的太
mKorbel所说的一切......
Graphics对paint子系统传递给你的上下文的引用.它在涂料周期之间变化repaint或任何可能导致方法中的重绘请求的paintXxx方法,它将导致重绘管理器在将来的某个时间安排新的重绘,并最终使CPU 100%循环public class TestPaintTimer {
public static void main(String[] args) {
new TestPaintTimer();
}
public TestPaintTimer() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Test");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new GradientPanel());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class GradientPanel extends JPanel {
private Color startColor = Color.RED;
private Color endColor = Color.BLUE;
private float progress = 0f;
private float direction = 0.1f;
public GradientPanel() {
Timer timer = new Timer(125, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
progress += direction;
if (progress > 1f) {
direction *= -1;
progress = 1f;
} else if (progress < 0) {
direction *= -1;
progress = 0f;
}
startColor = calculateProgress(Color.RED, Color.BLUE, progress);
endColor = calculateProgress(Color.BLUE, Color.RED, progress);
repaint();
}
});
timer.setRepeats(true);
timer.setCoalesce(true);
timer.start();
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
LinearGradientPaint lgp = new LinearGradientPaint(
new Point(0, 0),
new Point(0, getHeight()),
new float[]{0f, 1f},
new Color[]{startColor, endColor});
g2d.setPaint(lgp);
g2d.fill(new Rectangle(getWidth(), getHeight()));
g2d.dispose();
}
public Color calculateProgress(Color startValue, Color endValue, float fraction) {
int sRed = startValue.getRed();
int sGreen = startValue.getGreen();
int sBlue = startValue.getBlue();
int sAlpha = startValue.getAlpha();
int tRed = endValue.getRed();
int tGreen = endValue.getGreen();
int tBlue = endValue.getBlue();
int tAlpha = endValue.getAlpha();
int red = calculateProgress(sRed, tRed, fraction);
int green = calculateProgress(sGreen, tGreen, fraction);
int blue = calculateProgress(sBlue, tBlue, fraction);
int alpha = calculateProgress(sAlpha, tAlpha, fraction);
return new Color(red, green, blue, alpha);
}
public int calculateProgress(int startValue, int endValue, float fraction) {
int value = 0;
int distance = endValue - startValue;
// value = Math.round((float)distance * fraction);
value = (int) ((float) distance * fraction);
value += startValue;
return value;
}
}
}
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