注入我的代码后游戏滞后

dee*_*ace 5 c++

我制作了.dll,我注入了游戏.它按下alt + s后运行像素检测,但游戏滞后.有没有可能解决它?

它会检测到红色,按下鼠标3并在游戏中进行拍摄,但速度太慢,游戏也会滞后.

我试图删除睡眠()但它滞后更多.有什么建议?

#include <windows.h>
#include <gdiplus.h>

const int SX = GetSystemMetrics(SM_CXSCREEN);
const int SY = GetSystemMetrics(SM_CYSCREEN);

const int SCREEN_X = (SX/2);
const int SCREEN_Y = (SY/2);
const COLORREF red=RGB(255, 0, 0);
const int Sound[]={SND_ALIAS_SYSTEMASTERISK,SND_ALIAS_SYSTEMEXCLAMATION};
const int State[]={MOUSEEVENTF_MIDDLEDOWN,MOUSEEVENTF_MIDDLEUP};

bool PixelCheck(HDC hdc)
{
    time_t stop=GetTickCount()+50;
    bool result=false;
    while(GetTickCount()<stop) if(GetPixel(hdc,SCREEN_X,SCREEN_Y) == red) result=true;
    Sleep(1);
    return result;
}

DWORD WINAPI ThreadFunction(PVOID pvParam)
{
    HDC hdc=GetDC(0);
    bool shotbot=false,isdown=false;
    INPUT ip;
    ip.type=INPUT_MOUSE;
    ip.mi.dx=0;
    ip.mi.dy=0;
    ip.mi.dwExtraInfo=0;
    while(true)
    {
        if(GetAsyncKeyState(0xA4) && GetAsyncKeyState(0x53))
        {
            shotbot=!shotbot;
            PlaySound((LPCSTR)Sound[shotbot],NULL,SND_ALIAS_ID);
        }
        Sleep(1);
        if((shotbot&&PixelCheck(hdc))||isdown)
        {
            ip.mi.dwFlags=State[isdown];
            SendInput(1,&ip,sizeof(INPUT));
            isdown=!isdown;
        }
    }
    ReleaseDC(0, hdc);
    return 0;
}

BOOL WINAPI DllMain(HINSTANCE hinstDLL,DWORD fdwReason,LPVOID lpvReserved) 
{
    if(fdwReason==DLL_PROCESS_ATTACH) SetThreadPriority(CreateThread(0,0,ThreadFunction,0,0,NULL),THREAD_PRIORITY_NORMAL);
    return TRUE;
}
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MSa*_*ers 4

GetPixel()除了拨打50 毫秒之外,您什么也没做。那里有 50 毫秒的延迟。你期待什么?

取消Sleep通话只是意味着您会更频繁地出现延迟,而且每次都会延迟 50 毫秒。这也是预料之中的。