如何编程禁用C#控制台应用程序的快速编辑模式?

Him*_*shu 18 c# console-application

我试过几个找到的解决方案,比如一个 - >

http://www.pcreview.co.uk/forums/console-writeline-hangs-if-user-click-into-console-window-t1412701.html

但是,我观察到GetConsoleMode(IntPtr hConsoleHandle,out int模式)中的模式对于不同的控制台应用程序将是不同的.它不是恒定的.

我是否可以在控制台应用程序上禁用鼠标单击(右/左按钮)以实现相同的方案.我发现它可以使用IMessageFilter完成,但仅适用于Window Form Application而不适用于控制台应用程序.

请指导.

Pat*_*eam 39

对于像我这样喜欢复制/粘贴的简单代码的人来说,这里的代码灵感来自于已接受的答案:

using System;
using System.Runtime.InteropServices;

static class DisableConsoleQuickEdit {

   const uint ENABLE_QUICK_EDIT = 0x0040;

   // STD_INPUT_HANDLE (DWORD): -10 is the standard input device.
   const int STD_INPUT_HANDLE = -10;

   [DllImport("kernel32.dll", SetLastError = true)]
   static extern IntPtr GetStdHandle(int nStdHandle);

   [DllImport("kernel32.dll")]
   static extern bool GetConsoleMode(IntPtr hConsoleHandle, out uint lpMode);

   [DllImport("kernel32.dll")]
   static extern bool SetConsoleMode(IntPtr hConsoleHandle, uint dwMode);

   internal static bool Go() {

      IntPtr consoleHandle = GetStdHandle(STD_INPUT_HANDLE);

      // get current console mode
      uint consoleMode;
      if (!GetConsoleMode(consoleHandle, out consoleMode)) {
         // ERROR: Unable to get console mode.
         return false;
      }

      // Clear the quick edit bit in the mode flags
      consoleMode &= ~ENABLE_QUICK_EDIT;

      // set the new mode
      if (!SetConsoleMode(consoleHandle, consoleMode)) {
         // ERROR: Unable to set console mode
         return false;
      }

      return true;
   }
}
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  • 太棒了! (4认同)
  • 绝对完美! (3认同)
  • 这正是我一直在寻找的。谢谢。 (2认同)

Jim*_*hel 11

如果要禁用快速编辑模式,则需要调用GetConsoleMode以获取当前模式.然后清除启用快速编辑的位,并调用SetConsoleMode.假设您拥有非托管函数的托管原型,您可以编写:

const int ENABLE_QUICK_EDIT = 0x0040;

IntPtr consoleHandle = GetConsoleWindow();
UInt32 consoleMode;

// get current console mode
if (!GetConsoleMode(consoleHandle, out consoleMode))
{
    // Error: Unable to get console mode.
    return;
}

// Clear the quick edit bit in the mode flags
mode &= ~ENABLE_QUICK_EDIT;

// set the new mode
if (!SetConsoleMode(consoleHandle, consoleMode))
{
    // ERROR: Unable to set console mode
}
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如果要禁用鼠标输入,则需要清除鼠标输入位.

const int ENABLE_MOUSE_INPUT = 0x0010;

mode &= ~ENABLE_MOUSE_INPUT;
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Mir*_*bin 5

阅读以上答案后,无法使用 GetConsoleWindow()。相反,必须使用 GetStdHandle()。

所以这里有一个用于启用/禁用 QuickEditMode 的复制和粘贴类。调用ConsoleWindow.QuickEditMode(false); 禁用控制台窗口的快速编辑模式。

using System;
using System.Runtime.InteropServices;

public static class ConsoleWindow
{
    private static class NativeFunctions
    {
        public enum StdHandle : int
        {
            STD_INPUT_HANDLE = -10,
            STD_OUTPUT_HANDLE = -11,
            STD_ERROR_HANDLE = -12,
        }

        [DllImport("kernel32.dll", SetLastError = true)]
        public static extern IntPtr GetStdHandle(int nStdHandle); //returns Handle

        public enum ConsoleMode : uint
        {
            ENABLE_ECHO_INPUT = 0x0004,
            ENABLE_EXTENDED_FLAGS = 0x0080,
            ENABLE_INSERT_MODE = 0x0020,
            ENABLE_LINE_INPUT = 0x0002,
            ENABLE_MOUSE_INPUT = 0x0010,
            ENABLE_PROCESSED_INPUT = 0x0001,
            ENABLE_QUICK_EDIT_MODE = 0x0040,
            ENABLE_WINDOW_INPUT = 0x0008,
            ENABLE_VIRTUAL_TERMINAL_INPUT = 0x0200,

            //screen buffer handle
            ENABLE_PROCESSED_OUTPUT = 0x0001,
            ENABLE_WRAP_AT_EOL_OUTPUT = 0x0002,
            ENABLE_VIRTUAL_TERMINAL_PROCESSING = 0x0004,
            DISABLE_NEWLINE_AUTO_RETURN = 0x0008,
            ENABLE_LVB_GRID_WORLDWIDE = 0x0010
        }

        [DllImport("kernel32.dll", SetLastError = true)]
        public static extern bool GetConsoleMode(IntPtr hConsoleHandle, out uint lpMode);

        [DllImport("kernel32.dll", SetLastError = true)]
        public static extern bool SetConsoleMode(IntPtr hConsoleHandle, uint dwMode);
    }

    public static void QuickEditMode(bool Enable)
    {
        //QuickEdit lets the user select text in the console window with the mouse, to copy to the windows clipboard.
        //But selecting text stops the console process (e.g. unzipping). This may not be always wanted.
        IntPtr consoleHandle = NativeFunctions.GetStdHandle((int)NativeFunctions.StdHandle.STD_INPUT_HANDLE);
        UInt32 consoleMode;

        NativeFunctions.GetConsoleMode(consoleHandle, out consoleMode);
        if (Enable)
            consoleMode |= ((uint)NativeFunctions.ConsoleMode.ENABLE_QUICK_EDIT_MODE);
        else
            consoleMode &= ~((uint)NativeFunctions.ConsoleMode.ENABLE_QUICK_EDIT_MODE);

        consoleMode |= ((uint)NativeFunctions.ConsoleMode.ENABLE_EXTENDED_FLAGS);

        NativeFunctions.SetConsoleMode(consoleHandle, consoleMode);
    }
}
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