Nic*_*kon 0 javascript c# typescript
你能告诉我怎么把它翻译成TypeScript?使用SharpKit.JavaScript;
namespace MyNamespace
{
[JsType(JsMode.Prototype)]
public class JsEventArgs
{
}
public delegate void JsEventHandler<in T>(object sender, T args) where T : JsEventArgs;
public delegate void JsEventHandler(object sender, JsEventArgs args);
}
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并在其他类中使用:
public event JsEventHandler<LayerVisivilityEventArgs> Changed;
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我试过了:
module JsEvent {
export class JsEventArgs {
}
public JsEventHandler: (sender: Object, args: any) => void;
public JsEventHandler: (sender: Object, args: JsEventArgs) => void;
}
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我编写了一个类似于.NET Delegate类的小类(它是为.NET中的事件隐式创建的)
export interface IDelegate {
(sender: any, ...parameters: any[]): void;
}
export class DelegateBuilder {
private callees: IDelegate[];
constructor() {
this.callees = [];
}
invoke(sender: any, ...parameters: any[]) {
for (var i = 0; i < this.callees.length; i++) {
var callee = this.callees[i];
if (caller)
callee(sender, parameters);
}
}
contains(callee: IDelegate) : bool {
if (!callee)
return false;
return this.callees.indexOf(callee) >= 0;
}
add(callee: IDelegate): DelegateBuilder {
if (!callee)
return this;
if (!this.contains(callee))
this.callees.push(callee);
return this;
}
remove(callee: IDelegate): DelegateBuilder {
if (!callee)
return this;
var index = this.callees.indexOf(callee);
if (index >= 0)
this.callees.splice(index, 1);
return this;
}
toDelegate() : IDelegate {
return (sender: any, ...parameters: any[]) => this.invoke(sender, parameters);
}
}
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我认为你需要停止用 C# 思考,而开始用 TypeScript 思考。
这段代码:
module JsEvent {
export class JsEventArgs {
}
public JsEventHandler: (sender: Object, args: any) => void;
public JsEventHandler: (sender: Object, args: JsEventArgs) => void;
}
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...尝试向模块添加两个属性,但属性仅允许在类(或接口)上使用。
TypeScript 并不真正使用委托 - 您可以连接一个事件(例如,在 JQuery 中),如下所示:
$('selector').click((e:JQueryEventObject) => {
// Do something here.
});
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...或者,避免使用 JQuery:
var div: HTMLDivElement = new HTMLDivElement();
div.onclick = (e: MouseEvent) => {
// Do something here.
};
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...或者,没有匿名函数:
div.onclick = doSomething;
function doSomething(e:MouseEvent):void{
// Do something here.
}
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我认为您与委托最接近的模式是这样的(摘自http://forum.unity3d.com/threads/9679-Javascript-Delegates!):
module JSEvents {
class JSEventClass {
public delegate:(e:string) => any;
constructor() => {
this.delegate = this.doSomething;
this.delegate("Hello, Delegate World");
}
public doSomething(e: string): any {
console.log("Doing Something: " + e);
}
}
}
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...但在 TypeScript / JavaScript 世界中,我不知道这种模式比doSomething()直接调用能实现什么。