AlB*_*lue 17 iphone cocoa objective-c core-audio
我想在iPhone中播放合成声音.我不想使用预先录制的声音并使用SystemSoundID播放现有的二进制文件,而是想合成它.部分地,这是因为我希望能够连续播放声音(例如,当用户的手指在屏幕上时)而不是一次性声音样本.
如果我想合成一个中A + 1(A4)(440Hz),我可以使用sin()计算正弦波; 我不知道的是如何将这些位安排到CoreAudio随后可以播放的数据包中.网上存在的大多数教程都只关注简单地播放现有的二进制文件.
任何人都可以用440Hz的简单合成正弦声波来帮助我吗?
Pey*_*loW 13
你想做什么可能是为了设置一个AudioQueue.它允许您在回调中使用合成音频数据填充缓冲区.您可以将AudeioQueue设置为在新线程中运行:
#define BUFFER_SIZE 16384
#define BUFFER_COUNT 3
static AudioQueueRef audioQueue;
void SetupAudioQueue() {
OSStatus err = noErr;
// Setup the audio device.
AudioStreamBasicDescription deviceFormat;
deviceFormat.mSampleRate = 44100;
deviceFormat.mFormatID = kAudioFormatLinearPCM;
deviceFormat.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger;
deviceFormat.mBytesPerPacket = 4;
deviceFormat.mFramesPerPacket = 1;
deviceFormat.mBytesPerFrame = 4;
deviceFormat.mChannelsPerFrame = 2;
deviceFormat.mBitsPerChannel = 16;
deviceFormat.mReserved = 0;
// Create a new output AudioQueue for the device.
err = AudioQueueNewOutput(&deviceFormat, AudioQueueCallback, NULL,
CFRunLoopGetCurrent(), kCFRunLoopCommonModes,
0, &audioQueue);
// Allocate buffers for the AudioQueue, and pre-fill them.
for (int i = 0; i < BUFFER_COUNT; ++i) {
AudioQueueBufferRef mBuffer;
err = AudioQueueAllocateBuffer(audioQueue, BUFFER_SIZE, mBuffer);
if (err != noErr) break;
AudioQueueCallback(NULL, audioQueue, mBuffer);
}
if (err == noErr) err = AudioQueueStart(audioQueue, NULL);
if (err == noErr) CFRunLoopRun();
}
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每当AudioQueue需要更多数据时,您就会调用回调方法AudioQueueCallback.实现类似于:
void AudioQueueCallback(void* inUserData, AudioQueueRef inAQ,
AudioQueueBufferRef inBuffer) {
void* pBuffer = inBuffer->mAudioData;
UInt32 bytes = inBuffer->mAudioDataBytesCapacity;
// Write max <bytes> bytes of audio to <pBuffer>
outBuffer->mAudioDataByteSize = actualNumberOfBytesWritten
err = AudioQueueEnqueueBuffer(audioQueue, inBuffer, 0, NULL);
}
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