Lev*_*i H 5 .net c# multithreading
我已经创建了光线跟踪器的基础,这是我绘制场景的测试函数:
public void Trace(int start, int jump, Sphere testSphere)
{
for (int x = start; x < scene.SceneWidth; x += jump)
{
for (int y = 0; y < scene.SceneHeight; y++)
{
Ray fired = Ray.FireThroughPixel(scene, x, y);
if (testSphere.Intersects(fired))
sceneRenderer.SetPixel(x, y, Color.Red);
else sceneRenderer.SetPixel(x, y, Color.Black);
}
}
}
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SetPixel只是在一维颜色数组中设置一个值.如果我通过直接调用它来正常调用函数它以恒定的55fps运行.如果我做:
Thread t1 = new Thread(() => Trace(0, 1, testSphere));
t1.Start();
t1.Join();
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它以50fps的速度运行,这很好并且可以理解,但是当我这样做时:
Thread t1 = new Thread(() => Trace(0, 2, testSphere));
Thread t2 = new Thread(() => Trace(1, 2, testSphere));
t1.Start();
t2.Start();
t1.Join();
t2.Join();
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它遍布整个地方,在30-40 fps之间快速移动,有时超出50或者降到20,它根本不是恒定的.为什么它比在单个线程上运行整个事情时运行速度慢?我正在运行四核i5 2500k.