在 Canvas 上绘制两个 3D 字符串?

has*_*ian 5 camera android matrix android-canvas

我必须在画布上绘制 2 个字符串。字符串必须使用相同的坐标绘制,第二个字符串必须是围绕 Y 轴旋转第一个字符串 45 度的结果。结果必须如下所示:

在此处输入图片说明

这是我的代码:

Matrix matrix = new Matrix();
matrix = canvas.getMatrix();
mCamera = new Camera();


canvas.drawText("In the name of God", 30, 100, redPaint);
mCamera.rotateY(45);
mCamera.getMatrix(matrix);

matrix.preTranslate(30, 100);
//      matrix.postTranslate(-30, -100);

canvas.setMatrix(matrix);
canvas.drawText("In the name of God", 0, 0, greenPaint);
Run Code Online (Sandbox Code Playgroud)

但是上面代码的结果是:

在此处输入图片说明

你可以看到字符串的坐标是不同的。那么我做错了什么?我猜是由matrix.preTranslate().

更新

我改变我的代码,如:

canvas.drawText("In the name of God", 30, 100, redPaint);
mCamera.rotateY(45);
mCamera.getMatrix(matrix);
matrix.preTranslate(-30, -100);
matrix.postTranslate(30, 100);
canvas.setMatrix(matrix);
canvas.drawText("In the name of God", 0, 0, greenPaint);
Run Code Online (Sandbox Code Playgroud)

或喜欢:

canvas.drawText("In the name of God", 30, 100, redPaint);
mCamera.rotateY(45);
mCamera.getMatrix(matrix);
matrix.preTranslate(-30, -100);
//matrix.postTranslate(30, 100);
canvas.setMatrix(matrix);
canvas.drawText("In the name of God", 0, 0, greenPaint);
Run Code Online (Sandbox Code Playgroud)

或喜欢:

canvas.drawText("In the name of God", 30, 100, redPaint);
mCamera.rotateY(45);
mCamera.getMatrix(matrix);

matrix.preTranslate(-30, -100);
//      matrix.postTranslate(30, 100);
canvas.setMatrix(matrix);
canvas.drawText("In the name of God", 30, 100, greenPaint);
Run Code Online (Sandbox Code Playgroud)

对于上述所有三个代码,结果如下所示:

在此处输入图片说明

我猜第二个文本被绘制在范围之外或后面status bar,所以它不可见。

然后将我的代码更改为:

mCamera.rotateY(45);
mCamera.getMatrix(matrix);
matrix.preTranslate(-30, -100);
matrix.postTranslate(30, 100);
canvas.setMatrix(matrix);
canvas.drawText("In the name of God", 30, 100, greenPaint);
Run Code Online (Sandbox Code Playgroud)

结果:

在此处输入图片说明

has*_*ian 3

感谢您的回复。我解决了问题。我必须使用canvas.concat()而不是canvas.setMatrix。这是正确的代码:

Matrix matrix = new Matrix();
mCamera = new Camera();

canvas.drawText("In the name of God", 30, 100, redPaint);
mCamera.rotateY(60);
mCamera.getMatrix(matrix);

matrix.preTranslate(-30, -100);
matrix.postTranslate(30, 100);
canvas.concat(matrix);
canvas.drawText("In the name of God", 30, 100, greenPaint);
Run Code Online (Sandbox Code Playgroud)