我最近开始学习Scala并开始了一个小项目来创建一个简单的roguelike游戏.但是,我坚持尝试实现观察者模式. 这个答案触及了这个主题,但我无法弄清楚如何使其发挥作用.以下是上面链接的答案中的代码.我对代码中的" this:S => "部分感到困惑,我想我应该有一些函数,但我不确定.我想让它从类中返回一个元组,它将扩展Subject特征.
trait Observer[S] {
def receiveUpdate(subject: S);
}
trait Subject[S] {
this: S =>
private var observers: List[Observer[S]] = Nil
def addObserver(observer: Observer[S]) = observers = observer :: observers
def notifyObservers() = observers.foreach(_.receiveUpdate(this))
}
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请参阅Steve关于self类型和其他代码示例的答案.
以下是使用观察者的一些示例代码.这ObservedAccount是观察者Subject观察到的AccountReporter.
trait Observer[S] {
def receiveUpdate(subject: S);
}
trait Subject[S] {
this: S =>
private var observers: List[Observer[S]] = Nil
def addObserver(observer: Observer[S]) = observers = observer :: observers
def notifyObservers() = observers.foreach(_.receiveUpdate(this))
}
class Account(initialBalance: Double) {
private var currentBalance = initialBalance
def balance = currentBalance
def deposit(amount: Double) = currentBalance += amount
def withdraw(amount: Double) = currentBalance -= amount
}
class ObservedAccount(initialBalance: Double) extends Account(initialBalance) with Subject[Account] {
override def deposit(amount: Double) = {
super.deposit(amount)
notifyObservers()
}
override def withdraw(amount: Double) = {
super.withdraw(amount)
notifyObservers()
}
}
class AccountReporter extends Observer[Account] {
def receiveUpdate(account: Account) =
println("Observed balance change: "+account.balance)
}
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让我们看看它的实际效果:
scala> val oa = new ObservedAccount(100.0)
oa: ObservedAccount = ObservedAccount@3f947e20
scala> val ar = new AccountReporter
ar: AccountReporter = AccountReporter@6ea70a98
scala> oa.addObserver(ar)
scala> oa.deposit(40.0)
Observed balance change: 140.0
scala> oa.withdraw(40.0)
Observed balance change: 100.0
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