我的程序正在抛出异常,但运行正常

joe*_*han 0 java applet swing exception-handling out-of-memory

这是我正在做的代码:

import java.net.*;
import java.applet.*;
import javax.swing.*;
import java.io.*;
import java.awt.*;
import javax.sound.sampled.AudioFileFormat;
class GraphicsProgram extends Canvas
{
public GraphicsProgram()
{ setSize(200, 200);
setBackground(Color.PINK);
}
public static AudioFileFormat ee;
public static AudioClip ss;
public class NEW extends JApplet {
public void init() {
  ss = Applet.newAudioClip(Get_Location("/pj1/anarkali.wav"));
  ss.play();}

public URL Get_Location(String filename)
{
    URL url = null;
    try{ url=this.getClass().getResource(filename);

    }
    catch(Exception e){}
    return url;
  }
  }
   public static void main(String[] argS)
    {
GraphicsProgram GP = new GraphicsProgram();
//create a new frame to which we will add a canvas
Frame aFrame = new Frame(); aFrame.setSize(800, 800);
//add the canvas
aFrame.add(GP);
aFrame.setVisible(true); }
public void paint(Graphics g)
{
Image img01 = Toolkit.getDefaultToolkit().getImage("e:\\m.gif");
g.drawImage(img01, 110, 140, this);
Image img0 = Toolkit.getDefaultToolkit().getImage("e:\\m10.jpg");
g.drawImage(img0, 100, 140, this);
Image img2 = Toolkit.getDefaultToolkit().getImage("e:\\m2.gif");
g.drawImage(img2, 200, 140, this);
NEW ss=new NEW();
ss.init();
}
    }
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我得到:线程"AWT-EventQueue-0"中的异常java.lang.OutOfMemoryError:Java堆空间

但仍然,我能够运行它,它正在播放声音和显示图像.这样可能吗?为什么我开始堆空间错误?

Kai*_*Kai 5

您正在获得此异常,因为在每个绘制事件中您正在加载图像.您应该在初始化时只执行一次,然后在paint方法中重用图像.

等等......在每个绘制事件上,您正在创建一个新的实例,NEW即Applet本身.所以你的堆被大量的Applet填满了,这是你的问题.