Nis*_*Roy 4 c# entity-framework
我在每个表上都有很少的属性,如CreatedDate,ModifiedDate,VersionNo.每次修改实体时,我都需要更改/添加这些属性的值.我以为我可以用这些属性创建一个Base类,并让Entities派生自这个Base类,在基于ObjectState的SavingChanges中,我可以更改Values和Save,这样我的审计条目就会从实体中分离出来抽象.但由于我是Entity Framework的新手,我发现很难理解如何处理映射等等.
如果有人可以提出实施这一点的想法,那将非常有帮助.存储库代码如下:
public class GeneralRepository<T> : IRepository<T> where T : class
{
private ObjectSet<T> _set;
private ObjectContext _context;
public GeneralRepository(ObjectContext context)
{
if (context == null) throw new ArgumentNullException("context");
_context = context; // sets the context
_set = context.CreateObjectSet<T>(); // returns the Object Set
}
#region Methods to override to work with ObjectGraphs .
/// <summary>
/// To insert data from entity into a table.
/// </summary>
/// <param name="entity"></param>
public virtual void Insert(T entity)
{
if (entity == null) throw new ArgumentNullException("entity");
_set.AddObject(entity);
}
/// <summary>
/// To delete entity from a table.
/// </summary>
/// <param name="entity"></param>
public virtual void Delete(T entity)
{
if (entity == null) throw new ArgumentNullException("entity");
_set.Attach(entity);
_set.DeleteObject(entity);
}
/// <summary>
/// To update Entity into the table
/// </summary>
/// <param name="entity"></param>
public virtual void Update(T entity)
{
if (entity == null) throw new ArgumentNullException("entity");
_set.Attach(entity);
_context.ObjectStateManager.ChangeObjectState(entity, EntityState.Modified);
}
/// <summary>
/// To get th entire table contents
/// </summary>
/// <returns></returns>
public IQueryable<T> GetAll()
{
return _set;
}
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}
如果您首先使用数据库,则可以随时编辑T4模板以执行所需操作.在解决方案资源管理器中,展开MyEntities.edmx文件并找到MyEntities.tt文件并将其打开.
在307行,你应该有以下方法:
public string EntityClassOpening(EntityType entity)
{
return string.Format(
CultureInfo.InvariantCulture,
"{0} {1}partial class {2}{3}",
Accessibility.ForType(entity),
_code.SpaceAfter(_code.AbstractOption(entity)),
_code.Escape(entity),
_code.StringBefore(" : ", _typeMapper.GetTypeName(entity.BaseType)));
}
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您需要将其更改为:
public string EntityClassOpening(EntityType entity)
{
return string.Format(
CultureInfo.InvariantCulture,
"{0} {1}partial class {2}{3}",
Accessibility.ForType(entity),
_code.SpaceAfter(_code.AbstractOption(entity)),
_code.Escape(entity),
_code.StringBefore(" : ", _typeMapper.GetTypeName(entity.BaseType) ?? "MyBaseClass"));
}
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您可以看到,如果没有提供BaseType(您可以在GUI中执行,但这是因为单个实体从另一个实体继承),那么我们希望实体从MyBaseClass继承.
现在,当您保存它时,它将重新生成所有实体,并且它们将立即从MyBaseClass继承.就那么简单.
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