CABasicAnimation - 设置起始行程位置

Jon*_*han 6 objective-c cabasicanimation cashapelayer ios

我正在绘制一个基本圆圈的动画.这很好用,除了动画开始在3点位置绘制.有谁知道我怎么能在12点开始?

self.circle = [CAShapeLayer layer];
self.circle.fillColor = nil;
self.circle.lineWidth = 7;
self.circle.strokeColor = [UIColor blackColor].CGColor;
self.circle.bounds = CGRectMake(0, 0, 200, 200);
self.circle.path = [UIBezierPath bezierPathWithOvalInRect:self.circle.bounds].CGPath;
[self.view.layer addSublayer:self.circle];

CABasicAnimation *drawAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
drawAnimation.duration            = 5.0;
drawAnimation.repeatCount         = 1.0;
drawAnimation.removedOnCompletion = NO;
drawAnimation.fromValue = [NSNumber numberWithFloat:0.0f];
drawAnimation.toValue   = [NSNumber numberWithFloat:1.0f];
drawAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
[self.circle addAnimation:drawAnimation forKey:@"drawCircleAnimation"];
Run Code Online (Sandbox Code Playgroud)

Mar*_*n R 14

您可以使用bezierPathWithArcCenter而不是bezierPathWithOvalInRect,因为它允许指定开始和结束角度:

CGFloat radius = self.circle.bounds.size.width/2; // Assuming that width == height
self.circle.path = [UIBezierPath bezierPathWithArcCenter:CGPointMake(radius, radius)
                                                  radius:radius
                                              startAngle:(-M_PI/2)
                                                endAngle:(3*M_PI/2)
                                               clockwise:YES].CGPath;
Run Code Online (Sandbox Code Playgroud)

有关角度的含义,请参阅bezierPathWithArcCenter文档.