使用ios5加密的CCCrypt无法使用ios6进行解密

gor*_*don 6 encryption objective-c ios ios5 ios6

我的cocos2d游戏使用CCCrypt()加密保存数据.我使用mac地址作为加密密钥.在IOS5中加密的保存文件无法使用IOS6中的相同mac地址进行解密.这意味着更新游戏的用户将丢失所有数据!

有没有办法解密旧文件?

这是代码:

@implementation NSData (AESAdditions)
- (NSData*)AES256EncryptWithKey:(NSString*)key {
    // 'key' should be 32 bytes for AES256, will be null-padded otherwise
    char keyPtr[kCCKeySizeAES256 + 1]; // room for terminator (unused)
    bzero(keyPtr, sizeof(keyPtr)); // fill with zeroes (for padding)

    // fetch key data
    [key getCString:keyPtr maxLength:sizeof(keyPtr) encoding:NSUTF8StringEncoding];

    NSUInteger dataLength = [self length];

    //See the doc: For block ciphers, the output size will always be less than or
    //equal to the input size plus the size of one block.
    //That's why we need to add the size of one block here
    size_t bufferSize           = dataLength + kCCBlockSizeAES128;
    void* buffer                = malloc(bufferSize);

    size_t numBytesEncrypted    = 0;
    CCCryptorStatus cryptStatus = CCCrypt(kCCEncrypt, kCCAlgorithmAES128, kCCOptionPKCS7Padding,
                                          keyPtr, kCCKeySizeAES256,
                                          NULL /* initialization vector (optional) */,
                                          [self bytes], dataLength, /* input */
                                          buffer, bufferSize, /* output */
                                          &numBytesEncrypted);

    if (cryptStatus == kCCSuccess)
    {
        //the returned NSData takes ownership of the buffer and will free it on deallocation
        return [NSData dataWithBytesNoCopy:buffer length:numBytesEncrypted];
    }

    free(buffer); //free the buffer;
    return nil;
}
- (NSData *)AES256DecryptWithKey:(NSString *)key {
    // 'key' should be 32 bytes for AES256, will be null-padded otherwise
    char keyPtr[kCCKeySizeAES256+1]; // room for terminator (unused)
    bzero(keyPtr, sizeof(keyPtr)); // fill with zeroes (for padding)

    // fetch key data
    [key getCString:keyPtr maxLength:sizeof(keyPtr) encoding:NSUTF8StringEncoding];

    NSUInteger dataLength = [self length];

    //See the doc: For block ciphers, the output size will always be less than or
    //equal to the input size plus the size of one block.
    //That's why we need to add the size of one block here
    size_t bufferSize = dataLength + kCCBlockSizeAES128;
    void *buffer = malloc(bufferSize);

    size_t numBytesDecrypted = 0;
    CCCryptorStatus cryptStatus = CCCrypt(kCCDecrypt, kCCAlgorithmAES128, kCCOptionPKCS7Padding,
                                          keyPtr, kCCKeySizeAES256,
                                          NULL /* initialization vector (optional) */,
                                          [self bytes], dataLength, /* input */
                                          buffer, bufferSize, /* output */
                                          &numBytesDecrypted);

    if (cryptStatus == kCCSuccess) {
        //the returned NSData takes ownership of the buffer and will free it on deallocation
        return [NSData dataWithBytesNoCopy:buffer length:numBytesDecrypted];
    }

    free(buffer); //free the buffer;
    return nil;
}
@end
Run Code Online (Sandbox Code Playgroud)

gor*_*don -3

好的,我找到了解决方案。

关键点在这里:

我向 NSData 添加了两种方法,以使用基于 IOS5 库的代码进行加密和解密。

@implementation NSData (AESAdditions)
-(NSData*)AES256EncryptWithKey:(NSString*)key;
-(NSData *)AES256DecryptWithKey:(NSString *)key
Run Code Online (Sandbox Code Playgroud)

现在在IOS6 lib中,NSData可能会发生变化,因此两种方法的工作方式不同,它无法解密IOS5中的文件加密。

在我基于 IOS6 的代码中,我在类中编写了方法。像这样:

- (NSData*)AES256EncryptWithKey:(NSString*)key data:(NSData *)data;
- (NSData *)AES256DecryptWithKey:(NSString *)key data:(NSData *)data;
Run Code Online (Sandbox Code Playgroud)

该代码与 IOS5 中一样运行良好。