为什么500个组件的表单速度慢?

Tom*_*Tom 7 delphi

我正在创建一个表格,桌面上有图标,可以自由移动.我有时甚至会显示500个或更多图标,因此需要快速工作.我的图标是:

TMyIcon = class(TGraphicControl)

所以它没有Windows句柄.图纸是:

  • 1 x Canvas.Rectangle(大约64x32)
  • 1 x Canvas.TextOut(比矩形小一点)
  • 1 x Canvas.Draw(图片为32x32)

移动东西的代码是这样的:MyIconMouseMove:

Ico.Left := Ico.Left + X-ClickedPos.X;
Ico.Top  := Ico.Top  + Y-ClickedPos.Y;
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在表格上通常有50个左右的图标 - 其余的在可见区域之外.当我有100个图标时 - 我可以自由移动它并且它可以快速工作.但是,当我创建500个图标时,它会变得迟钝 - 但可见图标的数量仍然相同.如何告诉Windows完全忽略隐形图标,以便一切顺利进行?

或者也许有一个组件可以显示类似桌面的图标,能够移动它们?类似于使用AutoArrange = False的TShellListView?

Gol*_*rol 6

TGraphicControl是一个没有自己的句柄的控件.它使用其父级来显示其内容.这意味着,更改控件的外观将强制重绘父项.这也可能触发重新绘制所有其他控件.

理论上,只有控制X所在的父级部分需要被置空,因此只需要重新绘制与该部分重叠的控件.但是,这可能会引起连锁反应,每次更改其中一个控件中的单个像素时,都会调用大量的绘制方法.

显然,可见区域外的图标也被重新绘制.我认为你可以通过将图标的Visible属性设置为False来优化它,如果它们在可见区域之外.

如果这不起作用,您可能需要一种完全不同的方法:可以选择在单个控件上绘制所有图标,从而可以缓冲图像.如果要拖动图标,则可以在位图上绘制一次所有其他图标.在每次移动鼠标时,您只需要绘制缓冲的位图和拖动的单个图标,而不是100(或500)个单独的图标.这应该会加快速度,尽管开发需要更多的努力.

你可以像这样实现它:

type
  // A class to hold icon information. That is: Position and picture
  TMyIcon = class
    Pos: TPoint;
    Picture: TPicture;
    constructor Create(Src: TBitmap);
    destructor Destroy; override;
  end;

  // A list of such icons
  //TIconList = TList<TMyIcon>;
  TIconList = TList;

  // A single graphic controls that can display many icons and 
  // allows dragging them
  TIconControl = class(TGraphicControl)
    Icons: TIconList;
    Buffer: TBitmap;
    DragIcon: TMyIcon;

    constructor Create(AOwner: TComponent); override;
    destructor Destroy; override;

    procedure Initialize;
    // Painting
    procedure ValidateBuffer;
    procedure Paint; override;
    // Dragging
    function IconAtPos(X, Y: Integer): TMyIcon;
    procedure MouseDown(Button: TMouseButton; Shift: TShiftState;
      X, Y: Integer); override;
    procedure MouseMove(Shift: TShiftState; X, Y: Integer); override;
    procedure MouseUp(Button: TMouseButton; Shift: TShiftState;
      X, Y: Integer); override;
  end;


{ TMyIcon }

// Some random initialization 
constructor TMyIcon.Create(Src: TBitmap);
begin
  Picture := TPicture.Create;
  Picture.Assign(Src);
  Pos := Point(Random(500), Random(400));
end;

destructor TMyIcon.Destroy;
begin
  Picture.Free;
  inherited;
end;
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然后,图形控制本身:

{ TIconControl }

constructor TIconControl.Create(AOwner: TComponent);
begin
  inherited;
  Icons := TIconList.Create;
end;

destructor TIconControl.Destroy;
begin
  // Todo: Free the individual icons in the list.
  Icons.Free;
  inherited;
end;

function TIconControl.IconAtPos(X, Y: Integer): TMyIcon;
var
  r: TRect;
  i: Integer;
begin
  // Just return the first icon that contains the clicked pixel.
  for i := 0 to Icons.Count - 1 do
  begin
    Result := TMyIcon(Icons[i]);
    r := Rect(0, 0, Result.Picture.Graphic.Width, Result.Picture.Graphic.Height);
    OffsetRect(r, Result.Pos.X, Result.Pos.Y);
    if PtInRect(r, Point(X, Y)) then
      Exit;
  end;
  Result := nil;
end;


procedure TIconControl.Initialize;
var
  Src: TBitmap;
  i: Integer;
begin
  Src := TBitmap.Create;
  try
    // Load a random file.
    Src.LoadFromFile('C:\ff\ff.bmp');

    // Test it with 10000 icons.
    for i := 1 to 10000 do
      Icons.Add(TMyIcon.Create(Src));

  finally
    Src.Free;
  end;
end;

procedure TIconControl.MouseDown(Button: TMouseButton; Shift: TShiftState; X,
  Y: Integer);
begin
  if Button = mbLeft then
  begin
    // Left button is clicked. Try to find the icon at the clicked position
    DragIcon := IconAtPos(X, Y);
    if Assigned(DragIcon) then
    begin
      // An icon is found. Clear the buffer (which contains all icons) so it
      // will be regenerated with the 9999 not-dragged icons on next repaint.
      FreeAndNil(Buffer);

      Invalidate;
    end;
  end;
end;

procedure TIconControl.MouseMove(Shift: TShiftState; X, Y: Integer);
begin
  if Assigned(DragIcon) then
  begin
    // An icon is being dragged. Update its position and redraw the control.
    DragIcon.Pos := Point(X, Y);

    Invalidate;
  end;
end;

procedure TIconControl.MouseUp(Button: TMouseButton; Shift: TShiftState; X,
  Y: Integer);
begin
  if (Button = mbLeft) and Assigned(DragIcon) then
  begin
    // The button is released. Free the buffer, which contains the 9999
    // other icons, so it will be regenerated with all 10000 icons on
    // next repaint.
    FreeAndNil(Buffer);
    // Set DragIcon to nil. No icon is dragged at the moment.
    DragIcon := nil;

    Invalidate;
  end;
end;

procedure TIconControl.Paint;
begin
  // Check if the buffer is up to date.
  ValidateBuffer;

  // Draw the buffer (either 9999 or 10000 icons in one go)
  Canvas.Draw(0, 0, Buffer);

  // If one ican was dragged, draw it separately.
  if Assigned(DragIcon) then
    Canvas.Draw(DragIcon.Pos.X, DragIcon.Pos.Y, DragIcon.Picture.Graphic);
end;

procedure TIconControl.ValidateBuffer;
var
  i: Integer;
  Icon: TMyIcon;
begin
  // If the buffer is assigned, there's nothing to do. It is nilled if
  // it needs to be regenerated.
  if not Assigned(Buffer) then
  begin
    Buffer := TBitmap.Create;
    Buffer.Width := Width;
    Buffer.Height := Height;
    for i := 0 to Icons.Count - 1 do
    begin
      Icon := TMyIcon(Icons[i]);
      if Icon <> DragIcon then
        Buffer.Canvas.Draw(Icon.Pos.X, Icon.Pos.Y, Icon.Picture.Graphic);
    end;
  end;
end;
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创建其中一个控件,使其填充表单并使用10000个图标对其进行初始化.

procedure TForm1.FormCreate(Sender: TObject);
begin
  DoubleBuffered := True;

  with TIconControl.Create(Self) do
  begin
    Parent := Self;
    Align := alClient;
    Initialize;
  end;
end;
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它有点快速和肮脏,但它表明这个解决方案可能工作得很好.如果您开始拖动(鼠标按下),您会注意到一个小延迟,因为在传递缓冲区的位图上绘制了10000个图标.之后,拖动时没有明显的延迟,因为每次重绘时只绘制两个图像(而不是在你的情况下为500).