java.lang.IllegalStateException: Immutable bitmap passed to Canvas constructor
at android.graphics.Canvas.<init>(Canvas.java:127)
at app.test.canvas.StartActivity.applyFrame(StartActivity.java:214)
at app.test.canvas.StartActivity$1.onClick(StartActivity.java:163)
at android.view.View.performClick(View.java:4223)
at android.view.View$PerformClick.run(View.java:17275)
at android.os.Handler.handleCallback(Handler.java:615)
at android.os.Handler.dispatchMessage(Handler.java:92)
at android.os.Looper.loop(Looper.java:137)
at android.app.ActivityThread.main(ActivityThread.java:4898)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:511)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1006)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:773)
at dalvik.system.NativeStart.main(Native Method)
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我从开发者控制台得到这个崩溃错误..我不明白是什么问题..
BitmapFactory.Options opt = new BitmapFactory.Options();
opt.inScaled = true;
opt.inPurgeable = true;
opt.inInputShareable = true;
Bitmap brightBitmap = BitmapFactory.decodeResource(getResources(), position, opt);
brightBitmap = Bitmap.createScaledBitmap(brightBitmap, 550, 550, false);
chosenFrame = brightBitmap;
Bitmap workingBitmap = Bitmap.createBitmap(chosenFrame);
workingBitmap = Bitmap.createBitmap(workingBitmap);
Canvas c = new Canvas(workingBitmap);
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我认为这与此有关?
dim*_*til 202
你必须转换你workingBitmap
到Mutable Bitmap
了借鉴Canvas
.(注意:此方法无助于节省内存,它会使用额外的内存)
Bitmap workingBitmap = Bitmap.createBitmap(chosenFrame);
Bitmap mutableBitmap = workingBitmap.copy(Bitmap.Config.ARGB_8888, true);
Canvas canvas = new Canvas(mutableBitmap);
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这个答案有助于不浪费内存 将不可变位图转换为可变位图
cod*_*ood 35
BitmapFactory.decodeResource()
返回位图的不可变副本,您无法绘制到其画布.为了获得它的画布,你需要获得图像位图的可变副本,这可以通过添加单行代码来完成.
opt.inMutable = true;
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将该行添加到您的代码中,它应该解决崩溃问题.
除非您不想将不可变位图转换为可变位图,否则可以通过 始终重用位图来节省内存
workingBitmap = workingBitmap.copy(Bitmap.Config.ARGB_8888, true);
Canvas canvas = new Canvas(workingBitmap);
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不过我认为这可能与通过调用使位图可变相同
workingBitmap.isMutable = true
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这也有效,我刚刚测试过。
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inMutable = true;
return BitmapFactory.decodeByteArray(resultDecoded, 0, resultDecoded.length,options);
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