Wul*_*ulf 2 javascript html5 canvas
我js在网页中有2个函数()用于将图像附加到canvas元素:
function attachImage(tile, x, y)
{
base_image = new Image();
base_image.src = 'Images/tiles/'+(tile-1)+'.png';
base_image.onload = function(){
context.drawImage(base_image, 32*x,32*y);
}
}
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我将它复制并粘贴并将其复制到另一个画布上
function attachImage2(tile2, x2, y2)
{
base_image2 = new Image();
base_image2.src = 'Images/tiles/'+(tile2-1)+'.png';
base_image2.onLoad = function(){
context2.drawImage(base_image2, 32*x2,32*y2);
}
}
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在Firefox上,如果我做一个onload和另一个onLoad,那么它工作正常.但无论我对chrome做什么,它都无法正确加载图像.
编辑:这是和firefox和chrome之间的图像比较:
FIREFOX:http://imgur.com/JaEgy
CHROME:http://imgur.com/VJc6q
你应该使用onload(小写).
一些一般性说明
var.onload在实际设置之前设置,src否则可能不会调用(对于缓存的)图像onload.所以
<script>
var canvas = document.getElementById('map');
context = canvas.getContext('2d');
var canvas2 = document.getElementById('map2');
context2 = canvas2.getContext('2d');
function attachImage(tile, x, y, canvasContext)
{
var base_image = new Image();
base_image.onload = function(){
canvasContext.drawImage(base_image, 32*x,32*y);
}
base_image.src = 'Images/tiles/'+(tile-1)+'.png';
}
</script>
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并且您不应script为每个调用创建一个标记
<?php
echo("<script>");
for($tr = 0; $tr < count($mapArray)-1; $tr++) {
for($tc = 0; $tc < count($mapArray[$tr])-1; $tc++) {
$tile = $mapArray[$tr][$tc];
echo "attachImage(" . $tile . "," . $tc . "," . $tr . ",context);";
}
}
for($tr = 0; $tr < count($mapArrayy)-1; $tr++) {
for($tc = 0; $tc < count($mapArrayy[$tr])-1; $tc++) {
if($mapArrayy[$tr][$tc]!=0){
echo "attachImage(" . $mapArrayy[$tr][$tc]. "," . $tc . "," . $tr . ",context2);";
}
}
}
echo("</script>");
?>
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