用Qt和OpenGL显示三角形

And*_*ndy 2 opengl qt

我试图用OpenGL和Qt显示一个三角形,但只得到一个黑色的窗口.我究竟做错了什么?

glwidget.h:

#pragma once
#include <QGLWidget>

class GLWidget : public QGLWidget {
public:
    GLWidget(QWidget *parent = 0);
   ~GLWidget();
   QSize sizeHint() const {  return QSize(400, 400); }

protected:
    void initializeGL();
    void paintGL();
    void resizeGL(int width, int height);
};
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glwidget.cpp:

#include "glwidget.h"

GLWidget::GLWidget(QWidget *parent) : QGLWidget(parent) {}

GLWidget::~GLWidget(){ }

void GLWidget::initializeGL() { }

void GLWidget::paintGL()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glLoadIdentity();
    glTranslatef(-1.5f,0.0f,-6.0f);

    glBegin(GL_TRIANGLES);
     glVertex3f( 0.0f, 1.0f, 0.0f);
     glVertex3f(-1.0f,-1.0f, 0.0f);
     glVertex3f( 1.0f,-1.0f, 0.0f);
    glEnd(); 
}

void GLWidget::resizeGL(int w, int h)
{
    QGLWidget::resize(w,h);
}
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main.cpp中:

#include <QApplication>
#include "glwidget.h"

int main(int argc, char *argv[])
{
    QApplication app(argc, argv);
    GLWidget glWidget;
    glWidget.show();
    return app.exec();
}
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dat*_*olf 5

您必须在paintGL成员函数的开头设置视口和投影.把它放在paintGL的开头:

QSize viewport_size = size();
glViewport(0, 0, viewport_size.width(), viewport_size.height());

glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-1, 1, -1, 1, 5, 7); // near and far match your triangle Z distance

glMatrixMode(GL_MODELVIEW);
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此外,如果窗口是双缓冲的,则必须在绘制后交换缓冲区.要么设定

setAutoBufferSwap(true);
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在构造函数中,在paintGL返回后进行交换,或者添加

swapBuffers();
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在paintGL的最后.