Ins*_*der 3 java swing timer graphics2d
我开发了一个小的Swing应用程序,我在其中JFrame使用一个单独的类添加了一个Square component.现在我想在它的中心旋转这个Square,但我只看到一个完全没有旋转的静态Square.
这是我的代码......
public class Rotation extends JFrame {
Rotation() {
super("Animation of rotation about center");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setSize(400,400);
add(new component());
setVisible(true);
}
public static void main(String args[]){
SwingUtilities.invokeLater(new Runnable(){public void run(){new Rotation();}});
}
}
class component extends JPanel implements ActionListener {
Timer timer;
Rectangle.Double r=new Rectangle.Double(100,100,50,50);
int theta=0;
component() {
timer=new Timer(10,this);
timer.start();
}
public void actionPerformed(ActionEvent e) {
if (theta==360){
theta=0;
theta++;
}
repaint();
}
public void paint(Graphics g){
Graphics2D g2=(Graphics2D)g;
g2.setColor(Color.GRAY);
g2.rotate(theta);
g2.fill(r);
}
}
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请有人帮我识别并解决问题.
您的代码中存在很多错误:
theta应该是双倍的,应该以弧度表示,而不是度数.所以加倍:
private double theta = 0;
Run Code Online (Sandbox Code Playgroud)您不会theta在计时器操作中更改值 - 请执行以下操作actionPerformed:
public void actionPerformed ( ActionEvent e )
{
theta += Math.PI / 18;
if ( theta >= Math.PI * 2 )
{
theta = 0;
}
repaint ();
}
Run Code Online (Sandbox Code Playgroud)您没有指定应旋转图形上下文的点.这样做(否则你的方块将围绕坐标(0; 0)的开始旋转):
public void paintComponent ( Graphics g )
{
super.paintComponent ( g );
Graphics2D g2 = ( Graphics2D ) g;
g2.setRenderingHint ( RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON );
g2.rotate ( theta, 125, 125 );
g2.setColor ( Color.GRAY );
g2.fill ( r );
}
Run Code Online (Sandbox Code Playgroud)You override component's paint method instead of paintComponent. Always use paintComponent instead as it is optimized for repaints and other Swing stuff i don't really want to talk about here because its a big offtopic.
You use JPanel as a base component to paint a simple shape - use JComponent instead since you don't really need any JPanel's features (and there aren't any actually).
See the final working example:
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
/**
* @see http://stackoverflow.com/a/13051142/909085
*/
public class RotationTest extends JFrame
{
public RotationTest ()
{
super ( "Animation of rotation about center" );
setDefaultCloseOperation ( JFrame.EXIT_ON_CLOSE );
setSize ( 400, 400 );
add ( new MyComponent () );
setVisible ( true );
}
public static void main ( String args[] )
{
SwingUtilities.invokeLater ( new Runnable ()
{
public void run ()
{
new RotationTest ();
}
} );
}
private class MyComponent extends JComponent implements ActionListener
{
private Timer timer;
private Rectangle.Double r = new Rectangle.Double ( 100, 100, 50, 50 );
private double theta = 0;
public MyComponent ()
{
super ();
timer = new Timer ( 1000 / 24, this );
timer.start ();
}
public void actionPerformed ( ActionEvent e )
{
theta += Math.PI / 18;
if ( theta >= Math.PI * 2 )
{
theta = 0;
}
repaint ();
}
public void paintComponent ( Graphics g )
{
super.paintComponent ( g );
Graphics2D g2 = ( Graphics2D ) g;
g2.setRenderingHint ( RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON );
g2.rotate ( theta, 125, 125 );
g2.setColor ( Color.GRAY );
g2.fill ( r );
}
}
}
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As you can see i also added a rendering hint into paint method to make square movement smooth and refactored some of your code.
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