Sup*_*zed 1 c# comparison performance hashtable list
我正在玩C#集合,我决定编写一个快速测试来衡量不同集合的性能.
我的性能测试是这样的:
int numOps= (put number here);
long start, end, numTicks1, numTicks2;
float ratio;
start = DateTime.Now.Ticks;
for(int i = 0; i < numOps; i++)
{
//add two elements to collection #1
//remove one element from collection #1
}
end = DateTime.Now.Ticks;
numTicks1 = end - start;
start = DateTime.Now.Ticks;
for(int i = 0; i < numOps; i++)
{
//add two elements to collection #2
//remove one element from collection #2
}
end = DateTime.Now.Ticks;
numTicks2 = end - start;
ratio = (float)numTicks2/(float)numTicks1;
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然后我使用不同的集合比较比率值和numOps的不同值来比较它们的比较方式.
问题是有时当我使用足够小的数字(numOps = 500)时,Hashtable和List之间的测试结果是零星的(换句话说,它是一个硬币翻转,其中一个更快).谁能解释为什么会这样?
编辑:谢谢大家!秒表就像一个魅力.
尝试看看StopWatch类而不是使用DateTime
这个例子直接来自MSDN
Stopwatch stopWatch = new Stopwatch();
stopWatch.Start();
Thread.Sleep(10000); //your for loop
stopWatch.Stop();
// Get the elapsed time as a TimeSpan value.
TimeSpan ts = stopWatch.Elapsed;
// Format and display the TimeSpan value.
string elapsedTime = String.Format("{0:00}:{1:00}:{2:00}.{3:00}",
ts.Hours, ts.Minutes, ts.Seconds,
ts.Milliseconds / 10);
Console.WriteLine(elapsedTime, "RunTime");
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