Kex*_*Kex 1 xcode mach-o linker-errors cocos2d-iphone automatic-ref-counting
我正在开发一款带有ARC的cocos2d的游戏.游戏在模拟器中构建和运行良好,但是当我构建设备时,我得到了Apple Mac-O Linker Errors,说我错过了libcocos2d.a等的库.
clang: error: no such file or directory: '/Users/aleksandartrpeski/Library/Developer/Xcode/DerivedData/jellyfish-fsomqwhqasishxcfzhgvccrdvzpt/Build/Products/Debug-iphoneos/libcocos2d.a'
clang: error: no such file or directory: '/Users/aleksandartrpeski/Library/Developer/Xcode/DerivedData/jellyfish-fsomqwhqasishxcfzhgvccrdvzpt/Build/Products/Debug-iphoneos/libCocosDenshion.a'
clang: error: no such file or directory: '/Users/aleksandartrpeski/Library/Developer/Xcode/DerivedData/jellyfish-fsomqwhqasishxcfzhgvccrdvzpt/Build/Products/Debug-iphoneos/libkazmath.a'
clang: error: no such file or directory: '/Users/aleksandartrpeski/Library/Developer/Xcode/DerivedData/jellyfish-fsomqwhqasishxcfzhgvccrdvzpt/Build/Products/Debug-iphoneos/liblibpng.a'
Run Code Online (Sandbox Code Playgroud)
当我去文件丢失的文件夹时,我只看到了jellyfish.app.
我在这类问题上没有多少经验,我不清楚为什么会这样,我检查了如何从TinyTimGames和LearnCocos2D启动项目,仍然不清楚我做错了什么.
我已经解决了这个问题,该版本的二进制文件被莫名其妙的XCode忽略,因为它们是另一份架构,通过设置在cocos2d的目标构建设置Build For Active Architectures Only到NO,这个问题dissapeared.
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