如何用C#在代码中进行数据绑定?

Car*_*ven 6 c# data-binding

我打算在我的几个类之间使用数据绑定.换句话说,我不是模型类和UI之间的绑定值,而是绑定不同类之间的变量.

我已经在几个地方读过C#中的数据绑定,但大多数都是指Windows Form和源对象之间的绑定.

我还是C#的新手.这就是我理解我应该做的事情:

首先,对于我的源对象,比如说有一个类名DataObject.源对象必须实现一个INotifyPropertyChange接口,然后在属性health设置为更改时触发事件.我对此没有任何问题.

现在,假设我有一个名为的目标对象CharacterClass.life是一个属性CharacterClass,并且也是目标属性,我希望绑定到源对象的health属性.

如何只在普通的.NET框架中将两个属性(单向和双向)绑定在一起?

关于为什么我问这个问题的一些背景信息:

万一你认为这是一个重复的问题,但事实并非如此.我搜索过SE.关于代码中数据绑定的其他问题是在WPF或XAML的上下文中,这不适合我.我还在MSDN上阅读了几篇文章,似乎我可以创建一个Binding对象,然后通过绑定源和目标BindingOperations.SetBinding().但是,Binding该类似乎是命名空间下的WPF库的一部分 System.Windows.Data.Binding.虽然我正在使用C#,但我怀疑我是否可以轻松访问WPF库,因为我主要使用C#作为Unity3D中的脚本语言.我相信我只能访问vanilla .Net框架.但是,我对此并不十分肯定,因为我还是C#的新手.

Ami*_*tal 8

尽管对使用的UI框架紧密耦合的绑定有很多支持,但您仍然可以轻松编写自己的绑定框架.

这是一个POC,它实现了两个对象属性之间的单向绑定.

注意:这只是一种可能的方式,最好是POC(可能需要对高性能/生产场景进行微调),并使用.Net 2.0类和接口,不依赖于任何UI框架('vanilla'.net框架在你的话:)).一旦理解了这一点,您就可以轻松扩展它以支持双向绑定

class Program
{
    public static void Main()
    {
        Source src = new Source();
        Destination dst = new Destination(src);
        dst.Name = "Destination";
        dst.MyValue = -100;
        src.Value = 50; //changes MyValue as well
        src.Value = 45; //changes MyValue as well
        Console.ReadLine();
    }
}

//A way to provide source property to destination property 
//mapping to the binding engine. Any other way can be used as well
[AttributeUsage(AttributeTargets.Property, AllowMultiple = false)]
internal class BindToAttribute : Attribute
{
    public string PropertyName
    {
        get;
        private set;
    }

    //Allows binding of different properties to different sources
    public int SourceId
    {
        get;
        private set;
    }

    public BindToAttribute(string propertyName, int sourceId)
    {
        PropertyName = propertyName;
        SourceId = sourceId;
    }
}

//INotifyPropertyChanged, so that binding engine knows when source gets updated
internal class Source : INotifyPropertyChanged
{
    private int _value;
    public int Value
    {
        get
        {
            return _value;
        }
        set
        {
            if (_value != value)
            {
                _value = value;
                Console.WriteLine("Value is now: " + _value);
                OnPropertyChanged("Value");
            }
        }
    }

    void OnPropertyChanged(string propertyName)
    {
        var handler = PropertyChanged;
        if (handler != null)
        {
            handler(this, new PropertyChangedEventArgs(propertyName));
        }
    }

    public event PropertyChangedEventHandler PropertyChanged;
}

internal class Destination
{
    private BindingEngine<Destination> _binder;

    private int _myValue;

    [BindTo("Value", 1)]
    public int MyValue
    {
        get
        {
            return _myValue;
        }
        set
        {
            _myValue = value;
            Console.WriteLine("My Value is now: " + _myValue);
        }
    }

    //No mapping defined for this property, hence it is not bound
    private string _name;
    public string Name
    {
        get
        {
            return _name;
        }
        set
        {
            _name = value;
            Console.WriteLine("Name is now: " + _name);
        }
    }

    public Destination(Source src)
    {
        //Binder for Source no 1
        _binder = new BindingEngine<Destination>(this, src, 1);
    }
}

internal class BindingEngine<T>
{
    private readonly T _destination;
    private readonly PropertyDescriptorCollection _sourceProperties;
    private readonly Dictionary<string, PropertyDescriptor> _srcToDestMapping;

    public BindingEngine(T destination, INotifyPropertyChanged source, int srcId)
    {
        _destination = destination;

        //Get a list of destination properties
        PropertyDescriptorCollection destinationProperties = TypeDescriptor.GetProperties(destination);

        //Get a list of source properties
        _sourceProperties = TypeDescriptor.GetProperties(source);

        //This is the source property to destination property mapping
        _srcToDestMapping = new Dictionary<string, PropertyDescriptor>();

        //listen for INotifyPropertyChanged event on the source
        source.PropertyChanged += SourcePropertyChanged;

        foreach (PropertyDescriptor property in destinationProperties)
        {
            //Prepare the mapping.
            //Add those properties for which binding has been defined
            var attribute = (BindToAttribute)property.Attributes[typeof(BindToAttribute)];
            if (attribute != null && attribute.SourceId == srcId)
            {
                _srcToDestMapping[attribute.PropertyName] = property;
            }
        }
    }

    void SourcePropertyChanged(object sender, PropertyChangedEventArgs args)
    {
        if (_srcToDestMapping.ContainsKey(args.PropertyName))
        {
            //Get the destination property from mapping and update it
            _srcToDestMapping[args.PropertyName].SetValue(_destination, _sourceProperties[args.PropertyName].GetValue(sender));
        }
    }
}
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