Kre*_*ver 3 c++ winapi console-application
我在改变控制台尺寸方面遇到了问题.这是我的代码:
BOOL setConsole(int x, int y)
{
hStdin = GetStdHandle(STD_INPUT_HANDLE);
hStdout = GetStdHandle(STD_OUTPUT_HANDLE);
if (hStdin == INVALID_HANDLE_VALUE ||
hStdout == INVALID_HANDLE_VALUE)
{
MessageBox(NULL, TEXT("GetStdHandle"),
TEXT("Console Error"), MB_OK);
return false;
}
SMALL_RECT windowSize = {0, 0, x-1, y-1};
// Change the console window size:
SetConsoleWindowInfo(hStdout, TRUE, &windowSize);
COORD c = { x, y};
//Change the internal buffer size:
SetConsoleScreenBufferSize(hStdout, c);
SetConsoleDisplayMode(hStdout,CONSOLE_FULLSCREEN_MODE, &c);
return true;
}
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当我尝试放大控制台时,它工作得非常好.当一个参数小于前一个参数时,没有任何反应.怎么了?
@edit:经过一些测试我注意到,如果我一次更改一个参数,则可以调整大小(缩小).示例(假设控制台为100x100)
setConsole(90,90); //dosen't work.
setConsole(90,100);
setConsole(90,90); // works perfectly
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为什么?!
SetConsoleScreenBufferSize更改控制台的内部缓冲区的大小.更改它对控制台窗口范围没有影响.SetConsoleWindowInfo如果您需要对控制台(缓冲区)的可见部分产生影响,请调用.
窗口缓冲区不能小于内部缓冲区,减小它也会减少内部缓冲区,但不会相反.
如果您SetConsoleScreenBufferSize在COORDS中使用非法值(例如,高度/宽度太小),则通常会出现错误87 'invalid argument'.
试试这段代码:
#include <iostream>
#include <windows.h>
using namespace std;
void SetWindow(int Width, int Height)
{
_COORD coord;
coord.X = Width;
coord.Y = Height;
_SMALL_RECT Rect;
Rect.Top = 0;
Rect.Left = 0;
Rect.Bottom = Height - 1;
Rect.Right = Width - 1;
HANDLE Handle = GetStdHandle(STD_OUTPUT_HANDLE); // Get Handle
SetConsoleScreenBufferSize(Handle, coord); // Set Buffer Size
SetConsoleWindowInfo(Handle, TRUE, &Rect); // Set Window Size
}
int main(void)
{
SetWindow(80,40);
int dx=1,i=5,l=0;
while(l<5)
{
i=i+dx;
if( (i<1) || (i>10)){ dx=-dx; l++;}
SetWindow(10*i,5*i);
Sleep(100);
}
cout<<" \nPress any key to continue\n";
cin.ignore();
cin.get();
return 0;
}
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