我有一缕射线和一架飞机.光线与飞机相交,我想知道在哪里.我如何获得这个交叉点的世界坐标?
(我的具体情况是我将屏幕坐标取消投影到相机并创建光线.飞机是场景的基础)
var vector = new THREE.Vector3( mousePosition.x, mousePosition.y, 1 );
projector.unprojectVector( vector, camera );
var ray = new THREE.Ray(
camera.position,
vector.subSelf( camera.position ).normalize()
);
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这是通常的模式.您可能需要调整它以适应您的特定情况.
var raycaster = new THREE.Raycaster(); // create once and reuse
var mouse = new THREE.Vector2(); // create once and reuse
...
mouse.x = ( event.clientX / renderer.domElement.clientWidth ) * 2 - 1;
mouse.y = - ( event.clientY / renderer.domElement.clientHeight ) * 2 + 1;
raycaster.setFromCamera( mouse, camera );
var intersects = raycaster.intersectObjects( objects, recursiveFlag );
if ( intersects.length > 0 ) {
console.log( intersects[ 0 ].point; );
}
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这objects是一个数组.例如,
var objects = [];
objects.push( plane_mesh );
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编辑:更新为three.js r.84
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