use*_*627 0 c# animation timer ticker
我有4只狗正在比赛,我需要将它们移动到整个表格上,但是它们不会逐渐移动,它们从起跑线开始并立即传送到终点线,而不会在两者之间移动.每个计时器滴答,其位置.X递增.
我需要一个计时器还是4个计时器?我目前有一个,其间隔设置为400.
这是相关代码:
private void btnRace_Click(object sender, EventArgs e)
{
btnBet.Enabled = false;
timer1.Stop();
timer1.Start();
}
private void timer1_Tick(object sender, EventArgs e)
{ while (!isWon)
{
for (i = 0; i < Dogs.Length; i++) // there are four dogs
{
if (Dogs[i].Run()) // Run() returns true if full racetrack is covered by this dog
{
Winner = i + 1;
isWon = true;
MessageBox.Show("We have a winner! Dog #" + Winner);
break;
}
}
}
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在Dog类中:
public bool Run()
{
Distance = 10 + Randomizer.Next(1, 4);
p = this.myPictureBox.Location;
p.X += Distance ;
this.myPictureBox.Location = p;
//return true if I won the game
if (p.X >= raceTrackLength)
{
return true ;
}
else
{
return false ;
}
}
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这只狗似乎只移动一步,然后立即出现在终点线上.我究竟做错了什么?
从timer1_Tick方法中删除While循环.此方法每400毫秒运行一次,但在第一次启动的情况下,它会等到一只狗获胜.
你应该在一只狗赢了之后停止计时器.
private void timer1_Tick(object sender, EventArgs e)
{
for (i = 0; i < Dogs.Length; i++) // there are four dogs
{
if (Dogs[i].Run()) // Run() returns true if full racetrack is covered by this dog
{
Winner = i + 1;
isWon = true;
timer1.Stop();
MessageBox.Show("We have a winner! Dog #" + Winner);
break;
}
}
}
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