Tob*_*mpe 8 macos cocoa objective-c nsimage
我正在开发一个快速应用程序,其中我有一个方法应该将@ 2x图像重新缩放为常规图像.问题是它没有:(
为什么?
-(BOOL)createNormalImage:(NSString*)inputRetinaImagePath {
NSImage *inputRetinaImage = [[NSImage alloc] initWithContentsOfFile:inputRetinaImagePath];
NSSize size = NSZeroSize;
size.width = inputRetinaImage.size.width*0.5;
size.height = inputRetinaImage.size.height*0.5;
[inputRetinaImage setSize:size];
NSLog(@"%f",inputRetinaImage.size.height);
NSBitmapImageRep *imgRep = [[inputRetinaImage representations] objectAtIndex: 0];
NSData *data = [imgRep representationUsingType: NSPNGFileType properties: nil];
NSString *outputFilePath = [[inputRetinaImagePath substringToIndex:inputRetinaImagePath.length - 7] stringByAppendingString:@".png"];
NSLog([@"Normal version file path: " stringByAppendingString:outputFilePath]);
[data writeToFile:outputFilePath atomically: NO];
return true;
}
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fou*_*dry 10
你必须非常警惕NSImage的size属性.它不一定是指bitmapRepresentation的像素尺寸,它可以参考显示的尺寸.NSImage可以具有多个位图表示,以用于不同的输出大小.
同样,更改NSImage的size属性不会改变bitmapRepresentations
因此,您需要做的是计算出您想要输出图像的大小,然后使用源NSImage中的bitmapRepresentation以该大小绘制新图像.
获得该大小取决于您获得输入图像的方式以及您对它的了解.例如,如果您确信输入图像只有一个bitmapImageRep,则可以使用此类事物(作为NSImage上的类别)
- (NSSize) pixelSize
{
NSBitmapImageRep* bitmap = [[self representations] objectAtIndex:0];
return NSMakeSize(bitmap.pixelsWide,bitmap.pixelsHigh);
}
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即使您有多个bitmapImageReps,第一个应该是最大的一个,如果这是您创建Retina图像的大小,它应该是您所追求的Retina大小.
当您计算出最终尺寸后,您可以制作图像:
- (NSImage*) resizeImage:(NSImage*)sourceImage size:(NSSize)size
{
NSRect targetFrame = NSMakeRect(0, 0, size.width, size.height);
NSImage* targetImage = nil;
NSImageRep *sourceImageRep =
[sourceImage bestRepresentationForRect:targetFrame
context:nil
hints:nil];
targetImage = [[NSImage alloc] initWithSize:size];
[targetImage lockFocus];
[sourceImageRep drawInRect: targetFrame];
[targetImage unlockFocus];
return targetImage;
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}
更新
这是NSImage上像素大小获取类别的更精细版本...让我们不假设图像,它有多少imageReps,是否有任何 bitmapImageReps ...这将返回它可以找到的最大像素尺寸.如果它找不到bitMapImageRep像素尺寸,它将使用它可以获得的任何其他东西,这很可能是边界框尺寸(由eps和pdfs使用).
NSImage中+ PixelSize.h
#import <Cocoa/Cocoa.h>
#import <QuartzCore/QuartzCore.h>
@interface NSImage (PixelSize)
- (NSInteger) pixelsWide;
- (NSInteger) pixelsHigh;
- (NSSize) pixelSize;
@end
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NSImage中+ PixelSize.m
#import "NSImage+PixelSize.h"
@implementation NSImage (Extensions)
- (NSInteger) pixelsWide
{
/*
returns the pixel width of NSImage.
Selects the largest bitmapRep by preference
If there is no bitmapRep returns largest size reported by any imageRep.
*/
NSInteger result = 0;
NSInteger bitmapResult = 0;
for (NSImageRep* imageRep in [self representations]) {
if ([imageRep isKindOfClass:[NSBitmapImageRep class]]) {
if (imageRep.pixelsWide > bitmapResult)
bitmapResult = imageRep.pixelsWide;
} else {
if (imageRep.pixelsWide > result)
result = imageRep.pixelsWide;
}
}
if (bitmapResult) result = bitmapResult;
return result;
}
- (NSInteger) pixelsHigh
{
/*
returns the pixel height of NSImage.
Selects the largest bitmapRep by preference
If there is no bitmapRep returns largest size reported by any imageRep.
*/
NSInteger result = 0;
NSInteger bitmapResult = 0;
for (NSImageRep* imageRep in [self representations]) {
if ([imageRep isKindOfClass:[NSBitmapImageRep class]]) {
if (imageRep.pixelsHigh > bitmapResult)
bitmapResult = imageRep.pixelsHigh;
} else {
if (imageRep.pixelsHigh > result)
result = imageRep.pixelsHigh;
}
}
if (bitmapResult) result = bitmapResult;
return result;
}
- (NSSize) pixelSize
{
return NSMakeSize(self.pixelsWide,self.pixelsHigh);
}
@end
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您可以#import "NSImage+PixelSize.h"在当前文件中使其可访问.
使用此图像类别和resize:方法,您可以修改您的方法:
//size.width = inputRetinaImage.size.width*0.5;
//size.height = inputRetinaImage.size.height*0.5;
size.width = inputRetinaImage.pixelsWide*0.5;
size.height = inputRetinaImage.pixelsHigh*0.5;
//[inputRetinaImage setSize:size];
NSImage* outputImage = [self resizeImage:inputRetinaImage size:size];
//NSBitmapImageRep *imgRep = [[inputRetinaImage representations] objectAtIndex: 0];
NSBitmapImageRep *imgRep = [[outputImage representations] objectAtIndex: 0];
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这应该为你解决问题(附带条件:我没有在你的代码上测试它)
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