我正在使用AGImagepickerContoller可以保存相机胶卷中的多张图像,我将这种方式保存在successBlock:
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask ,YES );
NSString *documentsDir = [paths objectAtIndex:0];
NSString *savedImagePath = [documentsDir stringByAppendingPathComponent:[NSString stringWithFormat:@"oneSlotImages%u.png", i]];
ALAssetRepresentation *rep = [[info objectAtIndex: i] defaultRepresentation];
UIImage *image = [UIImage imageWithCGImage:[rep fullResolutionImage]];
//----resize the images
image = [self imageByScalingAndCroppingForSize:image toSize:CGSizeMake(256,256*image.size.height/image.size.width)];
NSData *imageData = UIImagePNGRepresentation(image);
[imageData writeToFile:savedImagePath atomically:YES];
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我的问题是保存时,并在我的预览中加载.它看起来像这样:
我想要的是在预览中这样:
上传后我已经读过这个iOS UIImagePickerController结果图像方向.
但我不太明白我应该把它放在我的代码中.希望有人可以指导我的问题.谢谢.
这是方法,传递UIImage的任何方向它将返回肖像图像
-(UIImage*)rotateUIImage:(UIImage*)src {
// No-op if the orientation is already correct
if (src.imageOrientation == UIImageOrientationUp) return src ;
// We need to calculate the proper transformation to make the image upright.
// We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.
CGAffineTransform transform = CGAffineTransformIdentity;
switch (src.imageOrientation) {
case UIImageOrientationDown:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, src.size.width, src.size.height);
transform = CGAffineTransformRotate(transform, M_PI);
break;
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
transform = CGAffineTransformTranslate(transform, src.size.width, 0);
transform = CGAffineTransformRotate(transform, M_PI_2);
break;
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, 0, src.size.height);
transform = CGAffineTransformRotate(transform, -M_PI_2);
break;
case UIImageOrientationUp:
case UIImageOrientationUpMirrored:
break;
}
switch (src.imageOrientation) {
case UIImageOrientationUpMirrored:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, src.size.width, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
case UIImageOrientationLeftMirrored:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, src.size.height, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
case UIImageOrientationUp:
case UIImageOrientationDown:
case UIImageOrientationLeft:
case UIImageOrientationRight:
break;
}
// Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
CGContextRef ctx = CGBitmapContextCreate(NULL, src.size.width, src.size.height,
CGImageGetBitsPerComponent(src.CGImage), 0,
CGImageGetColorSpace(src.CGImage),
CGImageGetBitmapInfo(src.CGImage));
CGContextConcatCTM(ctx, transform);
switch (src.imageOrientation) {
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
// Grr...
CGContextDrawImage(ctx, CGRectMake(0,0,src.size.height,src.size.width), src.CGImage);
break;
default:
CGContextDrawImage(ctx, CGRectMake(0,0,src.size.width,src.size.height), src.CGImage);
break;
}
// And now we just create a new UIImage from the drawing context
CGImageRef cgimg = CGBitmapContextCreateImage(ctx);
UIImage *img = [UIImage imageWithCGImage:cgimg];
CGContextRelease(ctx);
CGImageRelease(cgimg);
return img;
}
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