use*_*844 12 java android web-applications opengl-es
首先,感谢阅读这篇文章,并提前帮助我解决这个问题.我正在创建一个用于运行Webapps的android的webshell,它运行在Android 2.2 SDK上.
当我调试我的应用程序时出现问题(这是通过usb在Android 4.0手机上完成的):
09-28 11:32:32.415: D/dalvikvm(25629): Debugger has detached; object registry had 576 entries
09-28 11:32:36.355: W/ActivityThread(25764): Application com.android_api8_webshell is waiting for the debugger on port 8100...
09-28 11:32:36.375: I/System.out(25764): Sending WAIT chunk
09-28 11:32:36.380: I/dalvikvm(25764): Debugger is active
09-28 11:32:36.575: I/System.out(25764): Debugger has connected
09-28 11:32:36.575: I/System.out(25764): waiting for debugger to settle...
09-28 11:32:36.775: I/System.out(25764): waiting for debugger to settle...
09-28 11:32:36.975: I/System.out(25764): waiting for debugger to settle...
09-28 11:32:37.175: I/System.out(25764): waiting for debugger to settle...
09-28 11:32:37.375: I/System.out(25764): waiting for debugger to settle...
09-28 11:32:37.575: I/System.out(25764): waiting for debugger to settle...
09-28 11:32:37.780: I/System.out(25764): waiting for debugger to settle...
09-28 11:32:37.980: I/System.out(25764): waiting for debugger to settle...
09-28 11:32:38.180: I/System.out(25764): waiting for debugger to settle...
09-28 11:32:38.385: I/System.out(25764): waiting for debugger to settle...
09-28 11:32:38.585: I/System.out(25764): debugger has settled (1497)
09-28 11:32:38.710: I/webclipboard(25764): clipservice: android.sec.clipboard.ClipboardExManager@41a184d8
09-28 11:32:38.765: V/StringUrl(25764): String: http://www.cidesign.nl
09-28 11:32:38.785: D/WML_SISO(25764): InitPasteboardJni
09-28 11:32:38.795: V/(25764): NotificationPresenterImpl::setSettingsValue 0
09-28 11:32:38.795: V/(25764): NotificationPresenterImpl::setSettingsValue 0
09-28 11:32:38.800: D/webkit(25764): Firewall not null
09-28 11:32:38.800: D/webkit(25764): euler: isUrlBlocked = false
09-28 11:32:38.930: D/CLIPBOARD(25764): Hide Clipboard dialog at Starting input: finished by someone else... !
09-28 11:32:42.440: I/GATE(25764): <GATE-M>DEV_ACTION_COMPLETED</GATE-M>
09-28 11:32:42.455: E/libEGL(25764): call to OpenGL ES API with no current context (logged once per thread)
09-28 11:32:42.455: D/ShaderProgram(25764): couldn't load the vertex shader!
09-28 11:32:42.455: E/libEGL(25764): call to OpenGL ES API with no current context (logged once per thread)
09-28 11:32:42.455: D/ShaderProgram(25764): couldn't load the vertex shader!
09-28 11:32:42.455: E/libEGL(25764): call to OpenGL ES API with no current context (logged once per thread)
09-28 11:32:42.455: D/ShaderProgram(25764): couldn't load the vertex shader!
09-28 11:32:42.455: E/libEGL(25764): call to OpenGL ES API with no current context (logged once per thread)
09-28 11:32:42.455: D/ShaderProgram(25764): couldn't load the vertex shader!
09-28 11:32:42.455: E/libEGL(25764): call to OpenGL ES API with no current context (logged once per thread)
09-28 11:32:42.455: D/ShaderProgram(25764): couldn't load the vertex shader!
Run Code Online (Sandbox Code Playgroud)
这是我主要课程中的代码:
package com.android_api8_webshell;
import android.os.Bundle;
import android.app.Activity;
import android.util.Log;
import android.view.Menu;
import android.webkit.WebView;
import android.webkit.WebSettings;
public class Main extends Activity {
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
WebView myWebView = (WebView) findViewById(R.id.webView1);
WebSettings webSettings = myWebView.getSettings();
webSettings.setJavaScriptEnabled(true);
Log.v("StringUrl", "String: " + getResources().getText(R.string.url));
myWebView.loadUrl(getResources().getText(R.string.url).toString());
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
}
Run Code Online (Sandbox Code Playgroud)
最后但并非最不重要的是,运行的xml是:
<resources>
<string name="title_activity_main">Main</string>
<string name="url">http://www.cidesign.nl</string>
<string name="app_name">Android_API8_WebShell</string>
<string name="menu_settings">Settings</string>
</resources>
Run Code Online (Sandbox Code Playgroud)
我知道这个配置帮助了其他人:
<application android:hardwareAccelerated="true" ...>
Run Code Online (Sandbox Code Playgroud)
但是对于SDK 2.3.3以上版本,我运行的SDK不支持此功能.
我真的希望你能帮我解决这个问题.
提前致谢,
大卫
要获取android:hardwareAccelerated属性并仍然支持 API 8 (2.2),请设置targetSdkVersion为 11 但保持minSdkVersion原样:
<uses-sdk android:minSdkVersion="8" android:targetSdkVersion="11" />
<application android:hardwareAccelerated="true" ...
Run Code Online (Sandbox Code Playgroud)
当在 API 11 之前的设备上运行时,hardwareAccelerated将被忽略。
| 归档时间: |
|
| 查看次数: |
3391 次 |
| 最近记录: |