Rex*_*ids 35 iphone uiimageview uiimagepickercontroller uiimage
我从相机获取UIimages并将它们分配给UIImageViews进行显示.当我这样做时,相机给我一个1200 x 1600像素的图像,然后我分配给我的应用程序中的UIImageView.在此条件下,图像在图像视图中按预期显示.但是,当我在将其分配给UIImageView之前尝试调整检索到的UIImage时,图像正在按预期调整大小但是在某处(在RESIZING代码中?)我的UIImage正在进行ROTATED ...结果,当我将调整大小的UIImage分配给UIImageView时,图像旋转90度并在宽高比(1200 x 1600像素)不变的情况下显示为拉伸...
我正在使用它来从相机获取UIImage:
- (void) imagePickerController:(UIImagePickerController*)picker didFinishPickingMediaWithInfo:(NSDictionary*)info
{
myImg = [info objectForKey:@"UIImagePickerControllerOriginalImage"];
myResizedImg = [self resizeImage:myImg width:400 height:533];
[myImageView setImage:myResizedImg];
}
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我用它来调整它的大小:
-(UIImage *)resizeImage:(UIImage *)anImage width:(int)width height:(int)height
{
CGImageRef imageRef = [anImage CGImage];
CGImageAlphaInfo alphaInfo = CGImageGetAlphaInfo(imageRef);
if (alphaInfo == kCGImageAlphaNone)
alphaInfo = kCGImageAlphaNoneSkipLast;
CGContextRef bitmap = CGBitmapContextCreate(NULL, width, height, CGImageGetBitsPerComponent(imageRef), 4 * width, CGImageGetColorSpace(imageRef), alphaInfo);
CGContextDrawImage(bitmap, CGRectMake(0, 0, width, height), imageRef);
CGImageRef ref = CGBitmapContextCreateImage(bitmap);
UIImage *result = [UIImage imageWithCGImage:ref];
CGContextRelease(bitmap);
CGImageRelease(ref);
return result;
}
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问题:如何在不旋转像素的情况下调整从相机拉出的UIImage?
Ita*_*tay 61
您的代码不起作用的原因是因为您没有考虑代码中的imageOrientation.具体来说,如果imageOrientation是右/左,那么您需要旋转图像并交换宽度/高度.以下是一些代码:
-(UIImage*)imageByScalingToSize:(CGSize)targetSize
{
UIImage* sourceImage = self;
CGFloat targetWidth = targetSize.width;
CGFloat targetHeight = targetSize.height;
CGImageRef imageRef = [sourceImage CGImage];
CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef);
CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef);
if (bitmapInfo == kCGImageAlphaNone) {
bitmapInfo = kCGImageAlphaNoneSkipLast;
}
CGContextRef bitmap;
if (sourceImage.imageOrientation == UIImageOrientationUp || sourceImage.imageOrientation == UIImageOrientationDown) {
bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo);
} else {
bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo);
}
if (sourceImage.imageOrientation == UIImageOrientationLeft) {
CGContextRotateCTM (bitmap, radians(90));
CGContextTranslateCTM (bitmap, 0, -targetHeight);
} else if (sourceImage.imageOrientation == UIImageOrientationRight) {
CGContextRotateCTM (bitmap, radians(-90));
CGContextTranslateCTM (bitmap, -targetWidth, 0);
} else if (sourceImage.imageOrientation == UIImageOrientationUp) {
// NOTHING
} else if (sourceImage.imageOrientation == UIImageOrientationDown) {
CGContextTranslateCTM (bitmap, targetWidth, targetHeight);
CGContextRotateCTM (bitmap, radians(-180.));
}
CGContextDrawImage(bitmap, CGRectMake(0, 0, targetWidth, targetHeight), imageRef);
CGImageRef ref = CGBitmapContextCreateImage(bitmap);
UIImage* newImage = [UIImage imageWithCGImage:ref];
CGContextRelease(bitmap);
CGImageRelease(ref);
return newImage;
}
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这将调整图像大小并将其旋转到正确的方向.如果你需要弧度的定义,它是:
static inline double radians (double degrees) {return degrees * M_PI/180;}
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Daniel给出的答案也是正确的,但它遇到的问题是它不是线程安全的,因为你正在使用UIGraphicsBeginImageContext().由于上面的代码只使用CG函数,所以你都已经设置好了.我也有类似的功能来调整大小并对图像进行适当的填充 - 让我知道这是否是你正在寻找的.
注意:我从这篇文章中获得了原始函数,并进行了一些修改以使其适用于JPEG.
Dan*_*iel 11
我也遇到了一些代码,我发现这个代码有效,检查出来,让我知道你发现了什么
+ (UIImage*)imageWithImage:(UIImage*)image
scaledToSize:(CGSize)newSize;
{
UIGraphicsBeginImageContext( newSize );
[image drawInRect:CGRectMake(0,0,newSize.width,newSize.height)];
UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
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