Ine*_*elp 2 c# wpf resources xaml mainwindow
我在窗口资源中有一些动画作为故事板.
有没有办法将它们移动到一个单独的文件,仍然可以访问它们?如果是,请告诉我如何.
为了清楚起见,我想将以下生成的代码从我的MainWindow.xaml文件移动到一个单独的文件中,这样我就可以保持代码整洁有序:
<Window.Resources>
<Storyboard x:Key="sbShowWindow">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)" Storyboard.TargetName="layoutRoot">
<EasingDoubleKeyFrame KeyTime="0" Value="0.874">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseInOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="1">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseInOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)" Storyboard.TargetName="layoutRoot">
<EasingDoubleKeyFrame KeyTime="0" Value="0.874">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseInOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="1">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseInOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)" Storyboard.TargetName="layoutRoot">
<EasingDoubleKeyFrame KeyTime="0" Value="0">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseInOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseInOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)" Storyboard.TargetName="layoutRoot">
<EasingDoubleKeyFrame KeyTime="0" Value="0">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseInOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseInOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="layoutRoot">
<EasingDoubleKeyFrame KeyTime="0" Value="0">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseIn"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.595">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseIn"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="1">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseIn"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Key="sbHideWindow">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)" Storyboard.TargetName="layoutRoot">
<EasingDoubleKeyFrame KeyTime="0" Value="1">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.874">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)" Storyboard.TargetName="layoutRoot">
<EasingDoubleKeyFrame KeyTime="0" Value="1">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.874">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)" Storyboard.TargetName="layoutRoot">
<EasingDoubleKeyFrame KeyTime="0" Value="0">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)" Storyboard.TargetName="layoutRoot">
<EasingDoubleKeyFrame KeyTime="0" Value="0">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="layoutRoot">
<EasingDoubleKeyFrame KeyTime="0" Value="1">
<EasingDoubleKeyFrame.EasingFunction>
<CubicEase EasingMode="EaseIn"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0.245">
<EasingDoubleKeyFrame.EasingFunction>
<CubicEase EasingMode="EaseIn"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0">
<EasingDoubleKeyFrame.EasingFunction>
<CubicEase EasingMode="EaseIn"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</Window.Resources>
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您可以将此代码放在单独的资源字典中,可以是在同一个程序集中,也可以是另一个.然后,您只需将该字典添加到窗口资源的合并字典集合中:
<Window.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="pack://application:,,,/YourAssembly;component/Folder/YourResourceDictionary.xaml"/>
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Window.Resources>
Run Code Online (Sandbox Code Playgroud)
这是包URI 的语法.