cor*_*ttk 9 c# math graphics geometry
我很疯狂地计算沿着给定线AB的点,在离A的给定距离处,这样我就可以"绘制"两个给定点之间的线.一开始听起来很简单,但我似乎无法做到这一点.更糟糕的是,我不明白我哪里出错了.几何(和一般的数学)不是我强大的套件.
我已经阅读了类似的问题,并在那里有答案.事实上,我直接从Mads Elvheim的回答中解除了我对CalculatePoint函数的当前实现:给定一个起点和终点,以及一个距离,计算沿线的一个点(加上后面的注释中的修正 - 如果我理解正确的话)因为我的独立尝试解决问题让我无处可去,除了一流的快递票务frusterpationland.
这是我的更新代码(请参阅EDIT备注帖子的底部):
using System;
using System.Drawing;
using System.Windows.Forms;
namespace DrawLines
{
public class MainForm : Form
{
// =====================================================================
// Here's the part I'm having trouble with. I don't really understand
// how this is suposed to work, so I can't seem to get it right!
// ---------------------------------------------------------------------
// A "local indirector" - Just so I don't have go down and edit the
// actual call everytime this bluddy thing changes names.
private Point CalculatePoint(Point a, Point b, int distance) {
return CalculatePoint_ByAgentFire(a, b, distance);
}
#region CalculatePoint_ByAgentFire
//AgentFire: Better approach (you can rename the struct if you need):
struct Vector2
{
public readonly double X;
public readonly double Y;
public Vector2(double x, double y) {
this.X = x;
this.Y = y;
}
public static Vector2 operator -(Vector2 a, Vector2 b) {
return new Vector2(b.X - a.X, b.Y - a.Y);
}
public static Vector2 operator *(Vector2 a, double d) {
return new Vector2(a.X * d, a.Y * d);
}
public override string ToString() {
return string.Format("[{0}, {1}]", X, Y);
}
}
// For getting the midpoint you just need to do the (a - b) * d action:
//static void Main(string[] args)
//{
// Vector2 a = new Vector2(1, 1);
// Vector2 b = new Vector2(3, 1);
// float distance = 0.5f; // From 0.0 to 1.0.
// Vector2 c = (a - b) * distance;
// Console.WriteLine(c);
//}
private Point CalculatePoint_ByAgentFire(Point a, Point b, int distance) {
var vA = new Vector2(a.X, a.Y);
var vB = new Vector2(b.X, b.Y);
double lengthOfHypotenuse = LengthOfHypotenuseAsDouble(a,b);
double portionOfDistanceFromAtoB = distance / lengthOfHypotenuse;
var vC = (vA - vB) * portionOfDistanceFromAtoB;
Console.WriteLine("vC="+vC);
return new Point((int)(vC.X+0.5), (int)(vC.Y+0.5));
}
// Returns the length of the hypotenuse rounded to an integer, using
// Pythagoras' Theorem for right angle triangles: The length of the
// hypotenuse equals the sum of the square of the other two sides.
// Ergo: h = Sqrt(a*a + b*b)
private double LengthOfHypotenuseAsDouble(Point a, Point b) {
double aSq = Math.Pow(Math.Abs(a.X - b.X), 2); // horizontal length squared
double bSq = Math.Pow(Math.Abs(b.Y - b.Y), 2); // vertical length squared
return Math.Sqrt(aSq + bSq); // length of the hypotenuse
}
#endregion
//dbaseman: I thought something looked strange about the formula ... the question
//you linked was how to get the point at a distance after B, whereas you want the
//distance after A. This should give you the right answer, the start point plus
//distance in the vector direction.
//
// Didn't work as per: http://s1264.photobucket.com/albums/jj496/corlettk/?action=view¤t=DrawLinesAB-broken_zps069161e9.jpg
//
private Point CalculatePoint_ByDbaseman(Point a, Point b, int distance) {
// a. calculate the vector from a to b:
double vectorX = b.X - a.X;
double vectorY = b.Y - a.Y;
// b. calculate the length:
double magnitude = Math.Sqrt(vectorX * vectorX + vectorY * vectorY);
// c. normalize the vector to unit length:
vectorX /= magnitude;
vectorY /= magnitude;
// d. calculate and Draw the new vector, which is x1y1 + vxvy * (mag + distance).
return new Point(
(int)((double)a.X + vectorX * distance) // x = col
, (int)((double)a.Y + vectorY * distance) // y = row
);
}
// MBo: Try to remove 'magnitude' term in the parentheses both for X and for Y expressions.
//
// Didn't work as per: http://s1264.photobucket.com/albums/jj496/corlettk/?action=view¤t=DrawLinesAB-broken_zps069161e9.jpg
//
//private Point CalculatePoint_ByMBo(Point a, Point b, int distance) {
// // a. calculate the vector from a to b:
// double vectorX = b.X - a.X;
// double vectorY = b.Y - a.Y;
// // b. calculate the length:
// double magnitude = Math.Sqrt(vectorX * vectorX + vectorY * vectorY);
// // c. normalize the vector to unit length:
// vectorX /= magnitude;
// vectorY /= magnitude;
// // d. calculate and Draw the new vector, which is x1y1 + vxvy * (mag + distance).
// return new Point(
// (int)( ((double)a.X + vectorX * distance) + 0.5 )
// , (int)( ((double)a.X + vectorX * distance) + 0.5 )
// );
//}
// Didn't work
//private Point CalculatePoint_ByUser1556110(Point a, Point b, int distance) {
// Double magnitude = Math.Sqrt(Math.Pow(b.Y - a.Y, 2) + Math.Pow(b.X - a.X, 2));
// return new Point(
// (int)(a.X + distance * (b.X - a.X) / magnitude + 0.5)
// , (int)(a.Y + distance * (b.Y - a.Y) / magnitude + 0.5)
// );
//}
// didn't work
//private static Point CalculatePoint_ByCadairIdris(Point a, Point b, int distance) {
// // a. calculate the vector from a to b:
// double vectorX = b.X - a.X;
// double vectorY = b.Y - a.Y;
// // b. calculate the proportion of hypotenuse
// double factor = distance / Math.Sqrt(vectorX*vectorX + vectorY*vectorY);
// // c. factor the lengths
// vectorX *= factor;
// vectorY *= factor;
// // d. calculate and Draw the new vector,
// return new Point((int)(a.X + vectorX), (int)(a.Y + vectorY));
//}
// Returns a point along the line A-B at the given distance from A
// based on Mads Elvheim's answer to:
// https://stackoverflow.com/questions/1800138/given-a-start-and-end-point-and-a-distance-calculate-a-point-along-a-line
private Point MyCalculatePoint(Point a, Point b, int distance) {
// a. calculate the vector from o to g:
double vectorX = b.X - a.X;
double vectorY = b.Y - a.Y;
// b. calculate the length:
double magnitude = Math.Sqrt(vectorX * vectorX + vectorY * vectorY);
// c. normalize the vector to unit length:
vectorX /= magnitude;
vectorY /= magnitude;
// d. calculate and Draw the new vector, which is x1y1 + vxvy * (mag + distance).
return new Point(
(int)(((double)a.X + vectorX * (magnitude + distance)) + 0.5) // x = col
, (int)(((double)a.Y + vectorY * (magnitude + distance)) + 0.5) // y = row
);
}
// =====================================================================
private const int CELL_SIZE = 4; // width and height of each "cell" in the bitmap.
private readonly Bitmap _bitmap; // to draw on (displayed in picBox1).
private readonly Graphics _graphics; // to draw with.
// actual points on _theLineString are painted red.
private static readonly SolidBrush _thePointBrush = new SolidBrush(Color.Red);
// ... and are labeled in Red, Courier New, 12 point, Bold
private static readonly SolidBrush _theLabelBrush = new SolidBrush(Color.Red);
private static readonly Font _theLabelFont = new Font("Courier New", 12, FontStyle.Bold);
// the interveening calculated cells on the lines between actaul points are painted Black.
private static readonly SolidBrush _theLineBrush = new SolidBrush(Color.Black);
// the points in my line-string.
private static readonly Point[] _theLineString = new Point[] {
// x, y
new Point(170, 85), // A
new Point( 85, 70), // B
//new Point(209, 66), // C
//new Point( 98, 120), // D
//new Point(158, 19), // E
//new Point( 2, 61), // F
//new Point( 42, 177), // G
//new Point(191, 146), // H
//new Point( 25, 128), // I
//new Point( 95, 24) // J
};
public MainForm() {
InitializeComponent();
// initialise "the graphics system".
_bitmap = new Bitmap(picBox1.Width, picBox1.Height);
_graphics = Graphics.FromImage(_bitmap);
picBox1.Image = _bitmap;
}
#region actual drawing on the Grpahics
private void DrawCell(int x, int y, Brush brush) {
_graphics.FillRectangle(
brush
, x * CELL_SIZE, y * CELL_SIZE // x, y
, CELL_SIZE, CELL_SIZE // width, heigth
);
}
private void DrawLabel(int x, int y, char c) {
string s = c.ToString();
_graphics.DrawString(
s, _theLabelFont, _theLabelBrush
, x * CELL_SIZE + 5 // x
, y * CELL_SIZE - 8 // y
);
}
// ... there should be no mention of _graphics or CELL_SIZE below here ...
#endregion
#region draw points on form load
private void MainForm_Load(object sender, EventArgs e) {
DrawPoints();
}
// draws and labels each point in _theLineString
private void DrawPoints() {
char c = 'A'; // label text, as a char so we can increment it for each point.
foreach ( Point p in _theLineString ) {
DrawCell(p.X, p.Y, _thePointBrush);
DrawLabel(p.X, p.Y, c++);
}
}
#endregion
#region DrawLines on button click
private void btnDrawLines_Click(object sender, EventArgs e) {
DrawLinesBetweenPointsInTheString();
}
// Draws "the lines" between the points in _theLineString.
private void DrawLinesBetweenPointsInTheString() {
int n = _theLineString.Length - 1; // one less line-segment than points
for ( int i = 0; i < n; ++i )
Draw(_theLineString[i], _theLineString[i + 1]);
picBox1.Invalidate(); // tell the graphics system that the picture box needs to be repainted.
}
// Draws all the cells along the line from Point "a" to Point "b".
private void Draw(Point a, Point b) {
int maxDistance = LengthOfHypotenuse(a, b);
for ( int distance = 1; distance < maxDistance; ++distance ) {
var point = CalculatePoint(a, b, distance);
DrawCell(point.X, point.X, _theLineBrush);
}
}
// Returns the length of the hypotenuse rounded to an integer, using
// Pythagoras' Theorem for right angle triangles: The length of the
// hypotenuse equals the sum of the square of the other two sides.
// Ergo: h = Sqrt(a*a + b*b)
private int LengthOfHypotenuse(Point a, Point b) {
double aSq = Math.Pow(Math.Abs(a.X - b.X), 2); // horizontal length squared
double bSq = Math.Pow(Math.Abs(b.Y - b.Y), 2); // vertical length squared
return (int)(Math.Sqrt(aSq + bSq) + 0.5); // length of the hypotenuse
}
#endregion
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent() {
this.picBox1 = new System.Windows.Forms.PictureBox();
this.btnDrawLines = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)(this.picBox1)).BeginInit();
this.SuspendLayout();
//
// picBox1
//
this.picBox1.Dock = System.Windows.Forms.DockStyle.Fill;
this.picBox1.Location = new System.Drawing.Point(0, 0);
this.picBox1.Name = "picBox1";
this.picBox1.Size = new System.Drawing.Size(1000, 719);
this.picBox1.TabIndex = 0;
this.picBox1.TabStop = false;
//
// btnDrawLines
//
this.btnDrawLines.Location = new System.Drawing.Point(23, 24);
this.btnDrawLines.Name = "btnDrawLines";
this.btnDrawLines.Size = new System.Drawing.Size(77, 23);
this.btnDrawLines.TabIndex = 1;
this.btnDrawLines.Text = "Draw Lines";
this.btnDrawLines.UseVisualStyleBackColor = true;
this.btnDrawLines.Click += new System.EventHandler(this.btnDrawLines_Click);
//
// MainForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(1000, 719);
this.Controls.Add(this.btnDrawLines);
this.Controls.Add(this.picBox1);
this.Location = new System.Drawing.Point(10, 10);
this.MinimumSize = new System.Drawing.Size(1016, 755);
this.Name = "MainForm";
this.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Hide;
this.StartPosition = System.Windows.Forms.FormStartPosition.Manual;
this.Text = "Draw Lines on a Matrix.";
this.Load += new System.EventHandler(this.MainForm_Load);
((System.ComponentModel.ISupportInitialize)(this.picBox1)).EndInit();
this.ResumeLayout(false);
}
private System.Windows.Forms.PictureBox picBox1;
private System.Windows.Forms.Button btnDrawLines;
#endregion
}
}
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对不起,如果它有点长,但这是从我的真实项目挖掘的SSCCE,这是一个A*最短路线算法的实现来运行MazeOfBolton ...即一个迷宫跑步者.
我实际想要做的是在迷宫(矩阵)中围绕两个给定点(原点和目标)预先计算"围栏"(即缓冲的MBR),使得"围栏"内的所有点都在给定的范围内距离"两点之间的直线"的距离,以便快速消除远离目标的数十万条可能的路径.
请注意,这个编程挑战在几年前已经结束,所以这里的"竞争性plagerism"没有问题.不,这不是功课,事实上我是一名专业的程序员......我只是在这里度过了我的舒适区,即使是相对简单的几何形状.叹.
所以...请任何人都可以给我任何指示,以帮助我正确地获得CalculatePoint函数:计算距离A的给定距离的AB线上的点?
提前感谢您的慷慨......即使在阅读这篇文章时也是如此.
干杯.基思.
编辑:我刚刚更新了发布的源代码,因为:
(1)我刚刚意识到它不是自包含的.我忘记了单独的MainForm.Designer .cs文件,我已将其附加到已发布代码的底部.
(2)最新版本包括我到目前为止所尝试的内容,并附有一张照片,链接到每张故障的图片......并且它们都是一样的.伊?WTF?
我想我的问题可能在其他地方,就像其他人以前错过的一些时髦的窗体设置,因为我忘了发布设计师生成的代码......除了everythingelse(在我的实际项目中)描绘了我期望它的确切位置,那么为什么计算出的点应该是不同的.我不知道!?!?!?我非常沮丧,而且我变得暴躁,所以我想我会留下这一天;-)
去表明我们经常低估了计算机做多少努力所做的事情......甚至只画一条简单的线条......它甚至不是曲线,更不用说一个大圆圈或一个横向的墨卡托或任何东西看上去......只是一条简单的布鲁迪线!?!?!?;-)
再次干杯.基思.
dwo*_*sch 25
计算向量AB
首先定义从A点(1,-1)到B点(2,4)的矢量,从B中减去A.矢量将是Vab(1,5).
计算AB的长度
使用毕达哥拉斯定理来计算向量AB的长度.
|Vab| = SQRT(1²+5²)
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长度为(圆形)5.1
计算单位矢量
将矢量除以其长度以获得单位矢量(长度为1的矢量).
V1(1/5.1,5/5.1) = V1(0.2, 0.98)
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计算长度为4的向量
现在将V1乘以你想要的长度,例如4,得到Vt.
Vt(0.2*4,0.98*4) = Vt(0.8,3.92)
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计算目标点
将向量Vt添加到A点以获得点T(目标).
T = A + Vt = T(1.8,2.92)
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编辑:回答你的编辑
LengthOfHypotenuse方法看起来应该是这样的
你应该至少使用一个浮点值作为返回值(双倍或小数也可以)
//You should work with Vector2 class instead of Point and use their Length property
private double LengthOfHypotenuse(Point a, Point b) {
double aSq = Math.Pow(a.X - b.X, 2); // horizontal length squared
double bSq = Math.Pow(a.Y - b.Y, 2); // vertical length squared
return Math.Sqrt(aSq + bSq); // length of the hypotenuse
}
Run Code Online (Sandbox Code Playgroud)Draw(Point a,Point b)方法应如下所示:
更正了DrawCell()调用
private void Draw(Point a, Point b) {
double maxDistance = LengthOfHypotenuse(a, b);
for (int distance = 0; distance < maxDistance; ++distance) {
var point = CalculatePoint(new Vector2(a), new Vector2(b), distance);
DrawCell(point.X, point.Y, _theLineBrush);
}
}
Run Code Online (Sandbox Code Playgroud)您的CalculatePoint(Point a,Point b,int distance)方法:
将一些计算移到Vector2类中
private Point CalculatePoint(Vector2 a, Vector2 b, int distance) {
Vector2 vectorAB = a - b;
return a + vectorAB.UnitVector * distance;
}
Run Code Online (Sandbox Code Playgroud)我已经为你扩展了Vector类,以添加缺少的运算符(积分给AgentFire)
//AgentFire: Better approach (you can rename the struct if you need):
struct Vector2 {
public readonly double X;
public readonly double Y;
public Vector2(Point p) : this(p.X,p.Y) {
}
public Vector2(double x, double y) {
this.X = x;
this.Y = y;
}
public static Vector2 operator -(Vector2 a, Vector2 b) {
return new Vector2(b.X - a.X, b.Y - a.Y);
}
public static Vector2 operator +(Vector2 a, Vector2 b) {
return new Vector2(b.X + a.X, b.Y + a.Y);
}
public static Vector2 operator *(Vector2 a, double d) {
return new Vector2(a.X * d, a.Y * d);
}
public static Vector2 operator /(Vector2 a, double d) {
return new Vector2(a.X / d, a.Y / d);
}
public static implicit operator Point(Vector2 a) {
return new Point((int)a.X, (int)a.Y);
}
public Vector2 UnitVector {
get { return this / Length; }
}
public double Length {
get {
double aSq = Math.Pow(X, 2);
double bSq = Math.Pow(Y, 2);
return Math.Sqrt(aSq + bSq);
}
}
public override string ToString() {
return string.Format("[{0}, {1}]", X, Y);
}
}
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更好的方法(如果需要,可以重命名结构):
struct Vector2
{
public readonly float X;
public readonly float Y;
public Vector2(float x, float y)
{
this.X = x;
this.Y = y;
}
public static Vector2 operator -(Vector2 a, Vector2 b)
{
return new Vector2(b.X - a.X, b.Y - a.Y);
}
public static Vector2 operator +(Vector2 a, Vector2 b)
{
return new Vector2(a.X + b.X, a.Y + b.Y);
}
public static Vector2 operator *(Vector2 a, float d)
{
return new Vector2(a.X * d, a.Y * d);
}
public override string ToString()
{
return string.Format("[{0}, {1}]", X, Y);
}
}
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要获得中点,您只需要执行(a - b) * d + a操作:
class Program
{
static void Main(string[] args)
{
Vector2 a = new Vector2(1, 1);
Vector2 b = new Vector2(3, 1);
float distance = 0.5f; // From 0.0 to 1.0.
Vector2 c = (a - b) * distance + a;
Console.WriteLine(c);
}
}
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这会给你一点:

output:\> [2, 1]
之后您需要的是从0.0到1.0并绘制像素.for(the distance; up toone; d += step)
尝试删除 X 和 Y 表达式括号中的“幅度”项:
(int)( ((double)a.X + vectorX * distance) + 0.5 )
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