Dan*_*ger 6 c# directx windows-runtime sharpdx winrt-xaml
我正在将一些C#Windows Phone 7应用移植到Windows 8.
手机应用程序使用XNA SoundEffect从缓冲区播放任意声音.在最简单的情况下,我只需要创建所需持续时间和频率的正弦波.持续时间和频率都可以变化很大,所以我宁愿不依赖MediaElements(除非有一些方法可以改变基本文件的频率,但这只会帮助我生成单频率).
WinRT中的XNA SoundEffectInstance相当于什么?
我假设我需要使用DirectX,但我不知道如何从其他C#/ XAML应用程序中解决这个问题.我已经看过SharpDX,但它似乎没有我认为我需要使用的DirectSound,SecondaryBuffer,SecondaryBuffer类.
我已经做了一些上面的假设.可能是我正在寻找错误的类,或者有一种完全独立的方式从Windows 8应用程序生成任意声音.
我找到了一个使用SharpDX的XAudio2通过AudioBuffer播放wav文件的例子.这似乎很有希望,我只需要将生成的音频缓冲区替换为本机文件流.
PM>安装包装SharpDX
PM> Install-Package SharpDX.XAudio2
public void PlaySound()
{
XAudio2 xaudio;
MasteringVoice masteringVoice;
xaudio = new XAudio2();
masteringVoice = new MasteringVoice(xaudio);
var nativefilestream = new NativeFileStream(
@"Assets\SpeechOn.wav",
NativeFileMode.Open,
NativeFileAccess.Read,
NativeFileShare.Read);
var soundstream = new SoundStream(nativefilestream);
var waveFormat = soundstream.Format;
var buffer = new AudioBuffer
{
Stream = soundstream.ToDataStream(),
AudioBytes = (int)soundstream.Length,
Flags = BufferFlags.EndOfStream
};
var sourceVoice = new SourceVoice(xaudio, waveFormat, true);
// There is also support for shifting the frequency.
sourceVoice.SetFrequencyRatio(0.5f);
sourceVoice.SubmitSourceBuffer(buffer, soundstream.DecodedPacketsInfo);
sourceVoice.Start();
}
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在Win8RT中生成动态声音的唯一方法是使用XAudio2,因此您应该能够使用SharpDX.XAudio2执行此操作.
而不是使用NativeFileStream,只需实例化一个直接给出托管缓冲区的DataStream(或者您可以使用非托管缓冲区或让DataStream为您实例化一个).代码如下:
// Initialization phase, keep this buffer during the life of your application
// Allocate 10s at 44.1Khz of stereo 16bit signals
var myBufferOfSamples = new short[44100 * 10 * 2];
// Create a DataStream with pinned managed buffer
var dataStream = DataStream.Create(myBufferOfSamples, true, true);
var buffer = new AudioBuffer
{
Stream = dataStream,
AudioBytes = (int)dataStream.Length,
Flags = BufferFlags.EndOfStream
};
//...
// Fill myBufferOfSamples
//...
// PCM 44.1Khz stereo 16 bit format
var waveFormat = new WaveFormat();
XAudio2 xaudio = new XAudio2();
MasteringVoice masteringVoice = new MasteringVoice(xaudio);
var sourceVoice = new SourceVoice(xaudio, waveFormat, true);
// Submit the buffer
sourceVoice.SubmitSourceBuffer(buffer, null);
// Start playing
sourceVoice.Start();
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使用正弦波填充缓冲区的示例方法:
private void FillBuffer(short[] buffer, int sampleRate, double frequency)
{
double totalTime = 0;
for (int i = 0; i < buffer.Length - 1; i += 2)
{
double time = (double)totalTime / (double)sampleRate;
short currentSample = (short)(Math.Sin(2 * Math.PI * frequency * time) * (double)short.MaxValue);
buffer[i] = currentSample; //(short)(currentSample & 0xFF);
buffer[i + 1] = currentSample; //(short)(currentSample >> 8);
totalTime += 2;
}
}
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