TextureView中的抗锯齿

sda*_*bet 7 android surfaceview

我尝试使用a SurfaceView和a 播放相同的视频,TextureView并注意到使用a 渲染的图像TextureView比使用a更具有别名(更不"平滑")SurfaceView.

这是什么原因?有没有办法配置渲染TextureView看起来更好?

TextureView使用这样的:

    TextureView textureView = new TextureView(this);
    textureView.setSurfaceTextureListener(new SurfaceTextureListener() {

        @Override
        public void onSurfaceTextureAvailable(SurfaceTexture surfaceTexture, int width, int height) {
            Log.i("test", "onSurfaceTextureAvailable()");
            MediaPlayer player = MediaPlayer.create(TestActivity.this, Uri.parse(VIDEO_URL));
            Surface surface = new Surface(surfaceTexture);
            player.setSurface(surface);
            player.start();
        }

        @Override
        public void onSurfaceTextureUpdated(SurfaceTexture surface) { 
            Log.i("test", "onSurfaceTextureUpdated()");
        }

        @Override
        public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) { 
            Log.i("test", "onSurfaceTextureSizeChanged()");
        }

        @Override
        public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) {
            Log.i("test", "onSurfaceTextureDestroyed()");
            return false;
        }
    });
    setContentView(textureView);
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对于SurfaceView:

    SurfaceView surfaceView = new SurfaceView(this);
    surfaceView.getHolder().addCallback(new Callback() {

        @Override
        public void surfaceCreated(SurfaceHolder holder) {
            Log.i("test", "surfaceCreated()");
        }

        @Override
        public void surfaceDestroyed(SurfaceHolder holder) { 
            Log.i("test", "surfaceDestroyed()");
        }

        @Override
        public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { 
            Log.i("test", "surfaceChanged()");
            MediaPlayer player = MediaPlayer.create(TestActivity.this, Uri.parse(VIDEO_URL));
            player.setSurface(holder.getSurface());
            player.start();
        }
    });
    setContentView(surfaceView);
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sda*_*bet 13

好吧,似乎在TextureView上应用缩放(除1之外)就可以实现我正在寻找的"平滑"效果.

textureView.setScaleX(1.00001f);
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这听起来像一个奇怪的黑客...但它的确有效.挖掘改变渲染方面的缩放比例会很有趣......