Fin*_*ida 301 iphone screen objective-c device ios
我刚刚升级到XCode 4.5 GM,发现你现在可以将"4"Retina'大小应用到故事板中的视图控制器.
现在,如果我想创建一个在iPhone 4和5上运行的应用程序,当然我必须构建每个窗口两次,但我还必须检测用户是否有一个3.5"或4"屏幕的iPhone,然后应用视图.
我该怎么办?
Mac*_*ade 468
首先,您不应重建所有视图以适应新屏幕,也不应对不同屏幕尺寸使用不同视图.
使用iOS 的自动调整大小功能,以便您的视图可以调整,并适应任何屏幕大小.
这不是很难,请阅读一些相关的文档.它会为你节省很多时间.
iOS 6还提供了相关的新功能,但目前仍在NDA下.如果您可以访问它,
请务必阅读Apple Developer网站上的API更新日志.
编辑:由于iOS 6现已用完,请检查新的AutoLayout功能.
也就是说,如果你真的需要检测iPhone 5,你可以简单地依赖屏幕尺寸.
[ [ UIScreen mainScreen ] bounds ].size.height
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iPhone 5的屏幕高度为568.
您可以想象一个宏,以简化所有这些:
#define IS_IPHONE_5 ( fabs( ( double )[ [ UIScreen mainScreen ] bounds ].size.height - ( double )568 ) < DBL_EPSILON )
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如fabsH2CO3的评论中所指出的,在比较浮点时,使用epsilon可以防止精度错误.
所以从现在开始,你可以在标准的if/else语句中使用它:
if( IS_IPHONE_5 )
{}
else
{}
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编辑 - 更好的检测
正如一些人所说,这只能检测宽屏,而不是真正的iPhone 5.
iPod touch的下一个版本也可能有这样的屏幕,所以我们可能会使用另一组宏.
让我们重命名原始宏IS_WIDESCREEN:
#define IS_WIDESCREEN ( fabs( ( double )[ [ UIScreen mainScreen ] bounds ].size.height - ( double )568 ) < DBL_EPSILON )
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让我们添加模型检测宏:
#define IS_IPHONE ( [ [ [ UIDevice currentDevice ] model ] isEqualToString: @"iPhone" ] )
#define IS_IPOD ( [ [ [ UIDevice currentDevice ] model ] isEqualToString: @"iPod touch" ] )
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这样,我们可以确保我们有一个iPhone型号和一个宽屏幕,我们可以重新定义IS_IPHONE_5宏:
#define IS_IPHONE_5 ( IS_IPHONE && IS_WIDESCREEN )
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另请注意,正如@ LearnCocos2D所述,如果应用程序未针对iPhone 5屏幕进行优化(缺少Default-568h@2x.png图像),则此宏将无法工作,因为屏幕大小仍为320x480一件事.
我不认为这可能是一个问题,因为我不明白为什么我们想要在非优化的应用程序中检测iPhone 5.
重要信息 - iOS 8支持
在iOS 8上,类的bounds属性UIScreen现在反映了设备方向.
很明显,以前的代码不会开箱即用.
为了解决这个问题,您可以简单地使用新nativeBounds属性,而不是bounds因为它不会随方向而改变,因为它基于纵向模式.
请注意,尺寸nativeBounds是以像素为单位测量的,因此对于iPhone 5,高度将是1136而不是568.
如果您还要定位iOS 7或更低版本,请务必使用功能检测,因为nativeBounds在iOS 8之前调用会导致您的应用崩溃:
if( [ [ UIScreen mainScreen ] respondsToSelector: @selector( nativeBounds ) ] )
{
/* Detect using nativeBounds - iOS 8 and greater */
}
else
{
/* Detect using bounds - iOS 7 and lower */
}
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您可以通过以下方式调整以前的宏:
#define IS_WIDESCREEN_IOS7 ( fabs( ( double )[ [ UIScreen mainScreen ] bounds ].size.height - ( double )568 ) < DBL_EPSILON )
#define IS_WIDESCREEN_IOS8 ( fabs( ( double )[ [ UIScreen mainScreen ] nativeBounds ].size.height - ( double )1136 ) < DBL_EPSILON )
#define IS_WIDESCREEN ( ( [ [ UIScreen mainScreen ] respondsToSelector: @selector( nativeBounds ) ] ) ? IS_WIDESCREEN_IOS8 : IS_WIDESCREEN_IOS7 )
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显然,如果您需要检测iPhone 6或6 Plus,请使用相应的屏幕尺寸.
最后的说明
意见和建议已纳入本文.
感谢大家.
hfo*_*sli 233
针对SDK和OS的任何组合进行测试和设计:
添加了iPad类型.iPad 2和iPad mini是非视网膜iPad.iPad Mini 2及以上,iPad 3,iPad Air,Air 2,Air 3和iPad Pro 9.7具有相同的1024逻辑分辨率.iPad Pro的maxLength为1366. 参考
import UIKit
public enum DisplayType {
case unknown
case iphone4
case iphone5
case iphone6
case iphone6plus
case iPadNonRetina
case iPad
case iPadProBig
static let iphone7 = iphone6
static let iphone7plus = iphone6plus
}
public final class Display {
class var width:CGFloat { return UIScreen.main.bounds.size.width }
class var height:CGFloat { return UIScreen.main.bounds.size.height }
class var maxLength:CGFloat { return max(width, height) }
class var minLength:CGFloat { return min(width, height) }
class var zoomed:Bool { return UIScreen.main.nativeScale >= UIScreen.main.scale }
class var retina:Bool { return UIScreen.main.scale >= 2.0 }
class var phone:Bool { return UIDevice.current.userInterfaceIdiom == .phone }
class var pad:Bool { return UIDevice.current.userInterfaceIdiom == .pad }
class var carplay:Bool { return UIDevice.current.userInterfaceIdiom == .carPlay }
class var tv:Bool { return UIDevice.current.userInterfaceIdiom == .tv }
class var typeIsLike:DisplayType {
if phone && maxLength < 568 {
return .iphone4
}
else if phone && maxLength == 568 {
return .iphone5
}
else if phone && maxLength == 667 {
return .iphone6
}
else if phone && maxLength == 736 {
return .iphone6plus
}
else if pad && !retina {
return .iPadNonRetina
}
else if pad && retina && maxLength == 1024 {
return .iPad
}
else if pad && maxLength == 1366 {
return .iPadProBig
}
return .unknown
}
}
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在操作中查看它 https://gist.github.com/hfossli/bc93d924649de881ee2882457f14e346
注意:如果例如iPhone 6处于缩放模式,则UI是iPhone 5的放大版本.这些功能不是确定设备类型,而是显示模式因此iPhone 5是此示例中的期望结果.
#define IS_IPAD (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
#define IS_IPHONE (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone)
#define IS_RETINA ([[UIScreen mainScreen] scale] >= 2.0)
#define SCREEN_WIDTH ([[UIScreen mainScreen] bounds].size.width)
#define SCREEN_HEIGHT ([[UIScreen mainScreen] bounds].size.height)
#define SCREEN_MAX_LENGTH (MAX(SCREEN_WIDTH, SCREEN_HEIGHT))
#define SCREEN_MIN_LENGTH (MIN(SCREEN_WIDTH, SCREEN_HEIGHT))
#define IS_ZOOMED (IS_IPHONE && SCREEN_MAX_LENGTH == 736.0)
#define IS_IPHONE_4_OR_LESS (IS_IPHONE && SCREEN_MAX_LENGTH < 568.0)
#define IS_IPHONE_5 (IS_IPHONE && SCREEN_MAX_LENGTH == 568.0)
#define IS_IPHONE_6 (IS_IPHONE && SCREEN_MAX_LENGTH == 667.0)
#define IS_IPHONE_6P (IS_IPHONE && SCREEN_MAX_LENGTH == 736.0)
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注意:如果例如iPhone 6处于缩放模式,则UI是iPhone 5的放大版本.这些功能不是确定设备类型,而是显示模式因此iPhone 5是此示例中的期望结果.
Sam*_*dar 69
真的很简单的解决方案
if(UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone)
{
CGSize result = [[UIScreen mainScreen] bounds].size;
if(result.height == 480)
{
// iPhone Classic
}
if(result.height == 568)
{
// iPhone 5
}
}
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Sam*_*m B 28
我们现在需要考虑iPhone 6和6Plus屏幕尺寸.这是一个更新的答案
if(UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone)
{
//its iPhone. Find out which one?
CGSize result = [[UIScreen mainScreen] bounds].size;
if(result.height == 480)
{
// iPhone Classic
}
else if(result.height == 568)
{
// iPhone 5
}
else if(result.height == 667)
{
// iPhone 6
}
else if(result.height == 736)
{
// iPhone 6 Plus
}
}
else
{
//its iPad
}
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一些有用的信息
iPhone 6 Plus 736x414 points 2208x1242 pixels 3x scale 1920x1080 physical pixels 401 physical ppi 5.5"
iPhone 6 667x375 points 1334x750 pixels 2x scale 1334x750 physical pixels 326 physical ppi 4.7"
iPhone 5 568x320 points 1136x640 pixels 2x scale 1136x640 physical pixels 326 physical ppi 4.0"
iPhone 4 480x320 points 960x640 pixels 2x scale 960x640 physical pixels 326 physical ppi 3.5"
iPhone 3GS 480x320 points 480x320 pixels 1x scale 480x320 physical pixels 163 physical ppi 3.5"
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Lea*_*s2D 15
我冒昧通过Macmade把宏成C函数,因为它检测到正确命名为宽屏可用性和不必然是iPhone 5.
如果项目不包含Default-568h@2x.png,宏也不会检测到在iPhone 5上运行.如果没有新的默认图像,iPhone 5将报告常规的480x320屏幕尺寸(以磅为单位).因此,检查不仅适用于宽屏可用性,还适用于宽屏模式.
BOOL isWidescreenEnabled()
{
return (BOOL)(fabs((double)[UIScreen mainScreen].bounds.size.height -
(double)568) < DBL_EPSILON);
}
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Gin*_*ger 11
这是我们的代码,测试通过ios7/ios8 for iphone4,iphone5,ipad,iphone6,iphone6p,无论是在设备还是模拟器上:
#define IS_IPAD (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
#define IS_IPHONE (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone) // iPhone and iPod touch style UI
#define IS_IPHONE_5_IOS7 (IS_IPHONE && [[UIScreen mainScreen] bounds].size.height == 568.0f)
#define IS_IPHONE_6_IOS7 (IS_IPHONE && [[UIScreen mainScreen] bounds].size.height == 667.0f)
#define IS_IPHONE_6P_IOS7 (IS_IPHONE && [[UIScreen mainScreen] bounds].size.height == 736.0f)
#define IS_IPHONE_4_AND_OLDER_IOS7 (IS_IPHONE && [[UIScreen mainScreen] bounds].size.height < 568.0f)
#define IS_IPHONE_5_IOS8 (IS_IPHONE && ([[UIScreen mainScreen] nativeBounds].size.height/[[UIScreen mainScreen] nativeScale]) == 568.0f)
#define IS_IPHONE_6_IOS8 (IS_IPHONE && ([[UIScreen mainScreen] nativeBounds].size.height/[[UIScreen mainScreen] nativeScale]) == 667.0f)
#define IS_IPHONE_6P_IOS8 (IS_IPHONE && ([[UIScreen mainScreen] nativeBounds].size.height/[[UIScreen mainScreen] nativeScale]) == 736.0f)
#define IS_IPHONE_4_AND_OLDER_IOS8 (IS_IPHONE && ([[UIScreen mainScreen] nativeBounds].size.height/[[UIScreen mainScreen] nativeScale]) < 568.0f)
#define IS_IPHONE_5 ( ( [ [ UIScreen mainScreen ] respondsToSelector: @selector( nativeBounds ) ] ) ? IS_IPHONE_5_IOS8 : IS_IPHONE_5_IOS7 )
#define IS_IPHONE_6 ( ( [ [ UIScreen mainScreen ] respondsToSelector: @selector( nativeBounds ) ] ) ? IS_IPHONE_6_IOS8 : IS_IPHONE_6_IOS7 )
#define IS_IPHONE_6P ( ( [ [ UIScreen mainScreen ] respondsToSelector: @selector( nativeBounds ) ] ) ? IS_IPHONE_6P_IOS8 : IS_IPHONE_6P_IOS7 )
#define IS_IPHONE_4_AND_OLDER ( ( [ [ UIScreen mainScreen ] respondsToSelector: @selector( nativeBounds ) ] ) ? IS_IPHONE_4_AND_OLDER_IOS8 : IS_IPHONE_4_AND_OLDER_IOS7 )
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小智 7
我使用了hfossli的答案并将其翻译成Swift
let IS_IPAD = UIDevice.currentDevice().userInterfaceIdiom == .Pad
let IS_IPHONE = UIDevice.currentDevice().userInterfaceIdiom == .Phone
let IS_RETINA = UIScreen.mainScreen().scale >= 2.0
let SCREEN_WIDTH = UIScreen.mainScreen().bounds.size.width
let SCREEN_HEIGHT = UIScreen.mainScreen().bounds.size.height
let SCREEN_MAX_LENGTH = max(SCREEN_WIDTH, SCREEN_HEIGHT)
let SCREEN_MIN_LENGTH = min(SCREEN_WIDTH, SCREEN_HEIGHT)
let IS_IPHONE_4_OR_LESS = (IS_IPHONE && SCREEN_MAX_LENGTH < 568.0)
let IS_IPHONE_5 = (IS_IPHONE && SCREEN_MAX_LENGTH == 568.0)
let IS_IPHONE_6 = (IS_IPHONE && SCREEN_MAX_LENGTH == 667.0)
let IS_IPHONE_6P = (IS_IPHONE && SCREEN_MAX_LENGTH == 736.0)
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这是我的cocos2d项目的宏.对于其他应用应该是相同的.
#define WIDTH_IPAD 1024
#define WIDTH_IPHONE_5 568
#define WIDTH_IPHONE_4 480
#define HEIGHT_IPAD 768
#define HEIGHT_IPHONE 320
#define IS_IPHONE (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone)
#define IS_IPAD (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
//width is height!
#define IS_IPHONE_5 ( [ [ UIScreen mainScreen ] bounds ].size.height == WIDTH_IPHONE_5 )
#define IS_IPHONE_4 ( [ [ UIScreen mainScreen ] bounds ].size.height == WIDTH_IPHONE_4 )
#define cp_ph4(__X__, __Y__) ccp(cx_ph4(__X__), cy_ph4(__Y__))
#define cx_ph4(__X__) (IS_IPAD ? (__X__ * WIDTH_IPAD / WIDTH_IPHONE_4) : (IS_IPHONE_5 ? (__X__ * WIDTH_IPHONE_5 / WIDTH_IPHONE_4) : (__X__)))
#define cy_ph4(__Y__) (IS_IPAD ? (__Y__ * HEIGHT_IPAD / HEIGHT_IPHONE) : (__Y__))
#define cp_pad(__X__, __Y__) ccp(cx_pad(__X__), cy_pad(__Y__))
#define cx_pad(__X__) (IS_IPAD ? (__X__) : (IS_IPHONE_5 ? (__X__ * WIDTH_IPHONE_5 / WIDTH_IPAD) : (__X__ * WIDTH_IPHONE_4 / WIDTH_IPAD)))
#define cy_pad(__Y__) (IS_IPAD ? (__Y__) : (__Y__ * HEIGHT_IPHONE / HEIGHT_IPAD))
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if ((int)[[UIScreen mainScreen] bounds].size.height == 568)
{
// This is iPhone 5 screen
} else {
// This is iPhone 4 screen
}
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