Dav*_*ard 5 textures terrain material three.js
我试图在一个平面上有多个材料来制作一个简单的地形编辑器.所以我创建了几个材质,并尝试为我的平面中的每个顶点指定一个材质索引:
var materials = [];
materials.push(new THREE.MeshFaceMaterial( { color: 0xff0000 }));
materials.push(new THREE.MeshFaceMaterial( { color: 0x00ff00 }));
materials.push(new THREE.MeshFaceMaterial( { color: 0x0000ff }));
// Plane
var planegeo = new THREE.PlaneGeometry( 500, 500, 10, 10 );
planegeo.materials = materials;
for(var i = 0; i < planegeo.faces.length; i++)
{
planegeo.faces[i].materialIndex = (i%3);
}
planegeo.dynamic = true;
this.plane = THREE.SceneUtils.createMultiMaterialObject(planegeo, materials);
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但是如果我使用MeshBasicMaterial而不是FaceMaterial,我总是在着色器中得到一大堆错误,或者只得到一个全红色的平面.任何帮助都是伟大的thx!
Wes*_*ley 11
要获得三种颜色的棋盘图案,请执行以下操作:
// geometry
var geometry = new THREE.PlaneGeometry( 500, 500, 10, 10 );
// materials
var materials = [];
materials.push( new THREE.MeshBasicMaterial( { color: 0xff0000 }) );
materials.push( new THREE.MeshBasicMaterial( { color: 0x00ff00 }) );
materials.push( new THREE.MeshBasicMaterial( { color: 0x0000ff }) );
// assign a material to each face (each face is 2 triangles)
var l = geometry.faces.length / 2;
for( var i = 0; i < l; i ++ ) {
var j = 2 * i;
geometry.faces[ j ].materialIndex = i % 3;
geometry.faces[ j + 1 ].materialIndex = i % 3;
}
// mesh
mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial( materials ) );
scene.add( mesh );
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编辑:更新为three.js r.60