omi*_*301 5 android kill-process android-activity
我有一个测验应用程序,它有一个计时器用于整个游戏活动,你应该在指定的分钟内回答尽可能多的问题.
在指定的分钟结束后,它将带您进入显示您的分数的结果活动.在背面按下时,我创建了一个警告对话框,询问您是否要返回主菜单.如果单击是,则页面应返回主菜单并停止/终止游戏活动.
但是,当我单击"是"时,它将返回主菜单,但当您仍然在应用程序的任何位置时,结果仍将显示我之前的游戏活动.也许我还没有真正完成游戏活动,..这是我的活动中的计时器和背压片段:
new CountDownTimer(seconds, 1000) {
public void onTick(long millisUntilFinished) {
timer.setText("Seconds left: " + millisUntilFinished / 1000);
}
public void onFinish() {
Intent intent = new Intent(GameActivityAddition.this, Score.class);
intent.putExtra("totalscore", score);
intent.putExtra("numberquestions", rowId);
intent.putExtra("d", difficulty);
db.close();
startActivity(intent);
}
}.start();
@Override
public void onBackPressed() {
AlertDialog.Builder abuilder = new Builder(GameActivityAddition.this);
abuilder.setMessage("Return to Main Menu?");
abuilder.setPositiveButton("Yes", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
Intent main = new Intent(GameActivityAddition.this, Main.class);
startActivity(main);
finish();
}
});
abuilder.setNegativeButton("No", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
dialog.cancel();
}
});
AlertDialog alert = abuilder.create();
alert.show();
}
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不保证 finish() 会立即关闭您当前的 Activity(这取决于 Android。)
为了解决你的问题试试这个,
保存对计时器的引用(当用户离开当前活动时,您将使用它来取消计时器),
CountDownTimer resultTimer = new CountDownTimer(seconds, 1000) {
public void onTick(long millisUntilFinished) {
timer.setText("Seconds left: " + millisUntilFinished / 1000);
}
public void onFinish() {
Intent intent = new Intent(GameActivityAddition.this, Score.class);
intent.putExtra("totalscore", score);
intent.putExtra("numberquestions", rowId);
intent.putExtra("d", difficulty);
db.close();
startActivity(intent);
}
}.start();
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并在 onBackPressed() 中 - 取消 setPositiveButton 回调中的计时器,
@Override
public void onBackPressed() {
AlertDialog.Builder abuilder = new Builder(GameActivityAddition.this);
abuilder.setMessage("Return to Main Menu?");
abuilder.setPositiveButton("Yes", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
resultTimer.cancel(); //Stop the timer
resultTimer = null;
Intent main = new Intent(GameActivityAddition.this, Main.class);
startActivity(main);
finish();
}
});
abuilder.setNegativeButton("No", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
dialog.cancel();
}
});
AlertDialog alert = abuilder.create();
alert.show();
}
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