在GPU模式AIR mobile中使用文本过滤器

Ast*_*ort 4 apache-flex air mobile gpu actionscript-3

不幸的是,过滤器在GPU模式下不起作用(投影,发光).我正在寻找机会在这种模式下使用这些效果来发短信.我会欢迎任何建议.

Pix*_*his 6

正如Astraport所提到的,每次使用更新文本时,您都需要将文本字段绘制为bitmapData bitmapData.draw().

如果您使用textField.getBounds确定所需位图数据的大小,则生成的边界矩形将不包括由于过滤器而产生的额外大小(例如,DropShadowFilter根据"距离"和"模糊"将某些像素突出显示文本框的一侧").为确保在绘制位图时包含过滤器,您还需要使用bitmapData.generateFilterRect()以获得正确的大小rect.

代码段(未经测试,但总体思路):

// Remember the transform matrix of the text field
var offset : Matrix = myTextField.transform.matrix.clone();
// Get the bounds of just the textfield (does not include filters)
var tfBounds : Rectangle = myTextField.getBounds( myTextField.parent );     
// Create a bitmapData that is used just to calculate the size of the filters
var tempBD : BitmpaData = new BitmapData( Math.ceil(tfBounds.width), Math.ceil(tfBounds.height) );
// Make a copy of the textField bounds. We'll adjust this with the filters
var finalBounds : rectangle = tfBounds.clone();
// Step through each filter in the textField and adjust our bounds to include them all
var filterBounds : rectangle;
for each (var filter : BitmapFilter in myTextField.filters) {
    filterBounds = tempBD.generateFilterRect( tfBounds, filter );
    finalBounds.left = Math.min( finalBounds.left, filterBounds.left );
    finalBounds.right = Math.max( finalBounds.right, filterBounds.right );
    finalBounds.top = Math.min( finalBounds.top, filterBounds.top );
    finalBounds.bottom = Math.max( finalBounds.bottom, filterBounds.bottom );
}

// Now draw the textfield to a new bitmpaData
var textFieldBD : BitmpaData = new BitmapData( Math.ceil(finalBounds.width), math.ceil(finalBounds.height) );
offset.tx = -finalBounds.x;
offset.ty = -finalBounds.y;
textFieldBD.draw( myTextField.parent, offset, myTextField.transform.colorTransform );

// Create a bitmap and add the bitmap data. Note: normally you would create a
// bitmap once and just update the bitmpaData
var bitmap : Bitmap = new Bitmap();
myTextField.parent.addChild( bitmap );

// Position the bitmap in same place as textField
bitmap.bitmapData = textFieldBD;
bitmap.x = myTextField.x - finalBounds.x;
bitmap.y = myTextField.y - finalBounds.y;
myTextField.visible = false;
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