Joh*_*arZ 6 .net c# polymorphism collision-detection
我正在尝试设置一些简单的2D形状,可以使用鼠标在窗口周围拖动.我想让形状在我将其拖入另一个时记录碰撞.我有一个界面.
interface ICollidable
{
bool CollidedWith(Shape other);
}
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然后我有一个抽象类Shape实现上面的接口.
abstract class Shape : ICollidable
{
protected bool IsPicked { private set; get; }
protected Form1 Form { private set; get; }
protected int X { set; get; } // Usually top left X, Y corner point
protected int Y { set; get; } // Used for drawing using the Graphics object
protected int CenterX { set; get; } // The center X point of the shape
protected int CenterY { set; get; } // The center X point of the shape
public Shape(Form1 f, int x, int y)
{
Form = f;
X = x; Y = y;
Form.MouseDown += new MouseEventHandler(form_MouseDown);
Form.MouseMove += new MouseEventHandler(Form_MouseMove);
Form.MouseUp += new MouseEventHandler(Form_MouseUp);
}
void Form_MouseMove(object sender, MouseEventArgs e)
{
if(IsPicked)
Update(e.Location);
}
void Form_MouseUp(object sender, MouseEventArgs e)
{
IsPicked = false;
}
void form_MouseDown(object sender, MouseEventArgs e)
{
if (MouseInside(e.Location))
IsPicked = true;
}
protected abstract bool MouseInside(Point point);
protected abstract void Update(Point point);
public abstract void Draw(Graphics g);
public abstract bool CollidedWith(Shape other);
}
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然后我有十个具体的类Circle,Square,Rectangle等,它们扩展了Shape类并实现了抽象方法.我想做的是想出一些oop干净而优雅的方法来进行爆炸检测,而不是在CollidedWith方法中有一大块if语句,例如
public bool CollidedWith(Shape other)
{
if(other is Square)
{
// Code to detect shape against a square
}
else if(other is Triangle)
{
// Code to detect shape against a triangle
}
else if(other is Circle)
{
// Code to detect shape against a circle
}
... // Lots more if statements
}
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有没有人有任何想法.这是我以前想过的一个问题,但现在才开始实践.
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