use*_*661 3 c# if-statement coding-style case-statement switch-statement
好的,情况如下:
我有一个客户端有2个设置:ConnectionState和ConnectionSollState,都是相同的可枚举(TypeConnectionState),它们存储客户端连接的实际状态和连接应该是的状态.在to的每个组合上,都会发生不同的事情,例如ConnectionState为"已连接"但ConnectionSollState为"已关闭" - >拆除客户端.所以我有4种可能性需要检查.现在每个客户端都可以处理无限数量的会话,并且每个会话都有一个状态(StreamState和StreamSollState),这些状态可以有6个可枚举的选项.
从现在开始,我正在制作20个切换条件,我的代码看起来非常混乱,我在编码时每5分钟做错一次.有没有更简单的方法来处理这样的情况?(if/else)会让事情变得更糟.
例:
private void RTSPWorker() {
try {
byte[] buffer = new byte[2048];
while (!mb_RTSPWorkerAbbort) {
// Call TransportWD
Thread.Sleep(100 * mi_ConnectionTimeOut);
// Check ConnectionSollState
switch(ConnectionSollState) {
case TypeConnectionState.Connected:
// ConnectionSollState = Connected, check ConnectionState
switch(ConnectionState) {
case TypeConnectionState.Connected:
// ConnectionState is connected, keep-alive!
if(GET_PARAMETER() == null) {
DESCRIBE();
}
// Check streams too
foreach (cRTSPStream oStream in mo_StreamDict.Values) {
// Check StreamSollState
switch(oStream.RTSPStreamSollState) {
case cRTSPStream.TypeRTSPStreamState.Play:
// SollState is PLAY, check State
switch(oStream.RTSPStreamState) {
case cRTSPStream.TypeRTSPStreamState.Play:
//Stream is alive, keep-alive!
if (oStream.PLAY() == null) { oStream.DESCRIBE(); } break;
case cRTSPStream.TypeRTSPStreamState.Closed:
// Reinitialise.
if (oStream.SETUP() != null) { oStream.PLAY(); } break;
default:
// Default, send play.
oStream.PLAY(); break;
}
break;
case cRTSPStream.TypeRTSPStreamState.Pause:
// SollState is on pause, check State
switch(oStream.RTSPStreamState) {
case cRTSPStream.TypeRTSPStreamState.Closed:
// Reinitialise.
if (oStream.SETUP() != null) { oStream.PLAY(); } break;
default:
oStream.PAUSE();
break;
}
break;
case cRTSPStream.TypeRTSPStreamState.Closed:
// SollState is closed, check State
switch(oStream.RTSPStreamState) {
case cRTSPStream.TypeRTSPStreamState.Closed:
// Is closed, do nothing
break;
default:
// Default teardown, remove session
oStream.TEARDOWN();
this.RemoveRTSPSession(oStream);
break;
}
default:
// Default, what do?
break;
}
}
break;
case TypeConnectionState.Closed:
// ConnectionState should be connected, re-connect!
while(Connect() != true) {
// Sleep for 200ms, try again
Thread.Sleep(200);
}
break;
default:
// TODO anything else
break;
}
break;
case TypeConnectionState.Closed:
// Check ConnectionState
switch(ConnectionState) {
case TypeConnectionState.Connected:
// Is connected, should be closed. Close connection & clean up!
Close(null);
break;
default:
// Anything other than Connected, do nothing.
break;
}
break;
default:
break;
}
}
} catch {
}
}
Run Code Online (Sandbox Code Playgroud)
神圣的烟雾,蝙蝠侠,这是你在那里难以理解的代码.以下提示可能会改善您的情况.我必须补充一点,这些提示有点偏颇,因为他们更喜欢个人编码风格:
List<Tuple<T1,T2,T etc..>>结构.例如:
var truthTable = List<Tuple<NavigationTab, Role, Action>>
{
new Tuple<NavigationTab, Role, Action>(NavigationTab.Users, Role.UsersAdministration, MVC.Administration.Users.Index()),
new Tuple<NavigationTab, Role, Action>(NavigationTab.Users, Role.RolesAdministration, MVC.Administration.Roles.Index()),
new Tuple<NavigationTab, Role, Action>(NavigationTab.Products, Role.ProductsAdministration, MVC.Administration.Products.Index()),
}
Run Code Online (Sandbox Code Playgroud)