如何设置kAudioUnitSubType_Distortion

Mas*_*ura 36 objective-c core-audio audiounit ios

我正在尝试编写一个可以添加声音效果的iOS应用.我试图在auconverter和remoteIO之间放置一个效果音频单元(例如,失真和混响).设置完AU后,没有声音.

    NewAUGraph(&mAuGraph);
    AUGraphOpen(mAuGraph);

    AUNode remoteOutputNode, converterNode, effectNode;
    AudioUnit remoteIOAudioUnit, converterUnit, effectUnit;

    AudioComponentDescription cd;

    cd.componentManufacturer = kAudioUnitManufacturer_Apple;
    cd.componentFlags = cd.componentFlagsMask = 0;

    // remote io
    cd.componentType = kAudioUnitType_Output;
    cd.componentSubType = kAudioUnitSubType_RemoteIO;
    AUGraphAddNode(mAuGraph, &cd, &remoteOutputNode);

    // converter
    cd.componentType = kAudioUnitType_FormatConverter;
    cd.componentSubType = kAudioUnitSubType_AUConverter;
    AUGraphAddNode(mAuGraph, &cd, &converterNode);

    // ipodeq
    cd.componentType = kAudioUnitType_Effect;
    cd.componentSubType = kAudioUnitSubType_Distortion;
    AUGraphAddNode(mAuGraph, &cd, &effectNode);

    //callback
    AURenderCallbackStruct callbackStruct;
    callbackStruct.inputProc = renderCallback;
    callbackStruct.inputProcRefCon = &audioDataInfo;
    AUGraphSetNodeInputCallback(mAuGraph, converterNode, 0, &callbackStruct);

    // set audio unit asbd
    AudioStreamBasicDescription audioFormat = AUCanonicalASBD(44100.0, audioDataInfo.inputFormat.mChannelsPerFrame);
    AUGraphNodeInfo(mAuGraph, converterNode, NULL, &converterUnit);

    AudioUnitSetProperty(converterUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input, 0, &audioDataInfo.inputFormat, sizeof(AudioStreamBasicDescription));
    AudioUnitSetProperty(converterUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output, 0, &audioFormat, sizeof(AudioStreamBasicDescription));

    // get effect unit
    AUGraphNodeInfo(mAuGraph, effectNode, NULL, &effectUnit);

    // set effect unit asbd
    AudioUnitSetProperty(effectUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input, 0, &audioFormat, sizeof(AudioStreamBasicDescription));
    AudioUnitSetProperty(effectUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output, 0, &audioFormat, sizeof(audioFormat));

    // set remoteio unit asbd
    AUGraphNodeInfo(mAuGraph, remoteOutputNode, 0, &remoteIOAudioUnit);
    AudioUnitSetProperty(remoteIOAudioUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input, 0, &audioFormat, sizeof(AudioStreamBasicDescription));

    AUGraphConnectNodeInput(mAuGraph, converterNode, 0, effectNode, 0);
    AUGraphConnectNodeInput(mAuGraph, effectNode, 0, remoteOutputNode, 0);

    AUGraphInitialize(mAuGraph);
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AUGraphConnectNodeInput部分,如果没有

AUGraphConnectNodeInput(mAuGraph, converterNode, 0, effectNode, 0);
AUGraphConnectNodeInput(mAuGraph, effectNode, 0, remoteOutputNode, 0);
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AUGraphConnectNodeInput(mAuGraph, converterNode, 0, remoteOutputNode, 0);
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它会产生没有效果的声音.

hap*_*der 1

诚然,我之前对你的问题一无所知,所以我稍微查看了你的代码,并查看了 Mac Developer 的CoreAudioOverview.pdf,它引导我完成了所有的工作。我没有看到你的代码中有任何太偷偷摸摸的事情。它看起来很紧,但我确实对这些线条感到好奇:

// set effect unit asbd
AudioUnitSetProperty(effectUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input, 0, &audioFormat, sizeof(AudioStreamBasicDescription));
AudioUnitSetProperty(effectUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output, 0, &audioFormat, sizeof(audioFormat));
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最特别的是为什么这里有两行。你不应该只写第一行吗?

只是一个想法。

如果这没有任何价值,那么,您是否检查过以确保您的音频图均已正确连接。您还可以尝试不同的效果,看看是否有效?

这个项目取得了良好的成功。干杯!