alx*_*cyl 6 c++ xcode cocos2d-x
我正在尝试加载一个名为的逗号分隔文件POSDATA.GAMEDATA.我在互联网上查了几个地方,结果发现我需要做一些调整和/或不同的课程.
我试过用ifstream.但是,它无法打开文件.Xcode 4.3.2似乎找不到我的POSDATA.GAMEDATA文件.我也尝试使用该文件,ofstream但是当我open()在两种情况下使用时,文件都没有打开.
我的代码是这样的:
using namespace std;
void FileLoader::loadFile( string p_WhichFile ) {
// Local Variables
string thisLine;
// Open POSDATA.GAMEDATA
ifstream dataStream;
dataStream.open( p_WhichFile.c_str( ) );
// Check if file is opened
if ( !dataStream ) {
cerr << "[ ERROR ] Cannot load file:" << p_WhichFile.c_str( ) << endl;
exit( 1 );
}
// Get lines of strings
while ( getline( dataStream, thisLine ) ) {
fileContents.push_back( thisLine ); // fileContents is a vector< string > object
}
dataStream.close( );
cout << "[ NOTICE ] Finished reading file" << p_WhichFile << endl;
}
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我见过CCFileUtils但似乎无法使用它.
编辑:我已经尝试提供绝对路径(/Users/LanceGray/Documents/LanceDev/COCOS2DX/cocos2dx/TestGame/Data/POSDATA.GAMEDATA),它工作.但是,我不能这样做,因为游戏应该在iOS设备和Android中使用,所以每个设备上的路径并不总是相同.任何帮助将非常感激.
alx*_*cyl 17
我通过使用工作 CCFileUtils( )::sharedFileUtils( ) -> fullPathFromRelativePath( "POSDATA.GAMEDATA" );
更详细的解释:
Right-click -> Add Files.我做的是我添加了一个与文件夹Data在同一级别调用的新文件夹,并将我的文件放在那里.在Xcode中,我添加了一个新组,并在该组中添加了该文件.ResourcesClassesPOSDATA.GAMEDATAifstream打开文件.CCFileUtils( )::sharedFileUtils( ) -> fullPathFromRelativePath( )获取文件的绝对路径.在fullPathFromRelativePath( )as参数上提供文件名.一个小例子:
// FileReader.h
#include "cocos2d.h"
using namespace std;
using namespace cocos2d;
class FileReader {
private:
vector< string > mFileContents;
public:
FileReader( string pFileName, char pMode = 'r' );
};
// FileReader.cpp
#include "FileReader.h"
#include <fstream>
#include "cocos2d.h"
using namespace cocos2d;
using namespace std;
FileReader::FileReader( string pFileName, char pMode ) {
// Create input file stream
ifstream inputStream;
string thisLine;
// Open file
inputStream.open( CCFileUtils( )::sharedFileUtils( ) -> fullPathFromRelativePath( pFileName ).c_str( ) );
// Check if it is open
if ( !inputStream.is_open( ) ) {
cerr << "[ ERROR ] Cannot open file: " << pFileName.c_str( ) << endl;
exit( 1 );
}
while ( getline( inputStream, thisLine ) ) {
// Put all lines in vector
mFileContents.push_back( thisLine );
}
inputStream.close( );
cout << "[ NOTICE ] Finished opening file: " << pFileName.c_str( ) << endl;
}
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此类将加载具有名称的文件pFileName并将其放在其成员变量上mFileContents.(注意它应该有一个public get像vector< string > getFileContents( )访问mFileContents它的功能,因为它是private)
编辑:上面的示例将适用于iOS,但它不会在Android设备上.所以要解决这个问题,而不是使用ifstream,CCFileUtils::sharedUtils( ) -> getFileData( )而是使用.与此同时CCFileUtils::sharedUtils( ) -> fullPathFromRelativePath( ),我们将能够实现读取适用于iOS和Android的纯文本文件的目标.
这个FileReader课程就像这样:
// FileReader.cpp
#include "FileReader.h"
#include <fstream>
#include "cocos2d.h"
using namespace cocos2d;
using namespace std;
FileReader::FileReader( string pFileName, char pMode ) {
// Initialize variables needed
unsigned long fileSize = 0;
unsigned char * fileContents = NULL;
string thisLine, result, fullPath, contents;
// Get absolute path of file
fullPath = CCFileUtils::sharedFileUtils( ) -> fullPathFromRelativePath( pFileName.c_str( ) );
// Get data of file
fileContents = CCFileUtils::sharedFileUtils( ) -> getFileData( fullPath.c_str( ) , "r", &fileSize );
contents.append( ( char * ) fileContents );
// Create a string stream so that we can use getline( ) on it
istringstream fileStringStream( contents );
// Get file contents line by line
while ( getline( fileStringStream, thisLine ) ) {
// Put all lines in vector
mFileContents.push_back( thisLine );
}
// After this, mFileContents will have an extra entry and will have the value '\x04'.
// We should remove this by popping it out the vector.
mFileContents.pop_back( );
// Delete buffer created by fileContents. This part is required.
if ( fileContents ) {
delete[ ] fileContents;
fileContents = NULL;
}
// For testing purposes
cout << "[ NOTICE ] Finished opening file: " << pFileName.c_str( ) << endl;
}
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