EFa*_*nZh 9 c winapi double-buffering
通常情况下,即使使用双缓冲,在调整窗口大小时,似乎也不可避免地会发生闪烁.
第1步,原始窗口.
第2步,调整窗口大小,但额外区域尚未绘制.
步骤3,调整窗口大小,并绘制额外区域.
有可能以某种方式隐藏setp 2吗?我可以暂停调整大小过程直到绘画操作完成吗?
这是一个例子:
#include <Windows.h>
#include <windowsx.h>
#include <Uxtheme.h>
#pragma comment(lib, "Uxtheme.lib")
LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
BOOL MainWindow_OnCreate(HWND hWnd, LPCREATESTRUCT lpCreateStruct);
void MainWindow_OnDestroy(HWND hWnd);
void MainWindow_OnSize(HWND hWnd, UINT state, int cx, int cy);
void MainWindow_OnPaint(HWND hWnd);
int APIENTRY wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nCmdShow)
{
WNDCLASSEX wcex = { 0 };
HWND hWnd;
MSG msg;
BOOL ret;
wcex.cbSize = sizeof(wcex);
wcex.lpfnWndProc = WindowProc;
wcex.hInstance = hInstance;
wcex.hIcon = (HICON)LoadImage(NULL, IDI_APPLICATION, IMAGE_ICON, 0, 0, LR_SHARED);
wcex.hCursor = (HCURSOR)LoadImage(NULL, IDC_ARROW, IMAGE_CURSOR, 0, 0, LR_SHARED);
wcex.lpszClassName = TEXT("MainWindow");
wcex.hIconSm = wcex.hIcon;
if (!RegisterClassEx(&wcex))
{
return 1;
}
hWnd = CreateWindow(wcex.lpszClassName, TEXT("CWin32"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, HWND_DESKTOP, NULL, hInstance, NULL);
if (!hWnd)
{
return 1;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
while ((ret = GetMessage(&msg, NULL, 0, 0)) != 0)
{
if (ret == -1)
{
return 1;
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
HANDLE_MSG(hWnd, WM_CREATE, MainWindow_OnCreate);
HANDLE_MSG(hWnd, WM_DESTROY, MainWindow_OnDestroy);
HANDLE_MSG(hWnd, WM_SIZE, MainWindow_OnSize);
HANDLE_MSG(hWnd, WM_PAINT, MainWindow_OnPaint);
default:
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
}
BOOL MainWindow_OnCreate(HWND hWnd, LPCREATESTRUCT lpCreateStruct)
{
BufferedPaintInit();
return TRUE;
}
void MainWindow_OnDestroy(HWND hWnd)
{
BufferedPaintUnInit();
PostQuitMessage(0);
}
void MainWindow_OnSize(HWND hWnd, UINT state, int cx, int cy)
{
InvalidateRect(hWnd, NULL, FALSE);
}
void MainWindow_OnPaint(HWND hWnd)
{
PAINTSTRUCT ps;
HPAINTBUFFER hpb;
HDC hdc;
BeginPaint(hWnd, &ps);
hpb = BeginBufferedPaint(ps.hdc, &ps.rcPaint, BPBF_COMPATIBLEBITMAP, NULL, &hdc);
FillRect(hdc, &ps.rcPaint, GetStockBrush(DKGRAY_BRUSH));
Sleep(320); // This simulates some slow drawing actions.
EndBufferedPaint(hpb, TRUE);
EndPaint(hWnd, &ps);
}
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是否有可能消除闪烁?
在拖动操作期间更新窗口时,OS必须在扩展窗口区域中显示某些内容.如果你不能提供任何东西,它将显示背景,直到你这样做.由于您未指定任何背景,因此会出现黑度.当然你应该指定背景画笔?只需在代码中添加以下内容即可使行为更加可口:
wcex.hbrBackground = GetStockBrush(DKGRAY_BRUSH);
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但是,如果您花费320毫秒来响应a,WM_PAINT则会破坏用户的调整大小UI.它变得生涩,反应迟钝.该系统的设计基于这样的假设:您可以足够快地绘制窗口以便拖动以感觉平滑.解决问题的正确方法是WM_PAINT在合理的时间内运行.
如果你真的无法实现足够快速的绘画以实现平滑拖动,那么我建议采用以下几种方法:
WM_ENTERSIZEMOVE并且WM_EXITSIZEMOVE是关键.这篇MSDN文章说明了如何执行此操作:http://support.microsoft.com/kb/121541